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Soliciting tips for a solo Dungeon World game
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<blockquote data-quote="hawkeyefan" data-source="post: 7936495" data-attributes="member: 6785785"><p>I kind of see two paths here. </p><p></p><p>One is to lean into the solo aspect. Sine there will be only one PC, make the situation one where she truly is alone and can only rely on herself. Maybe she’s a delegate or visitor to a foreign land and has to navigate a political landscape unknown to her. Maybe she’s given a quest out into the wild and must go alone for some reason. </p><p></p><p>The other is to have the PC build a party she can trust. Have her adventures revolve around winning someone’s trust or rescuing someone or what have you, and each time she wins an ally of some sort. My familiarity with DW is not as much as I’d like it to be, and I don’t recall rules for henchmen or cohorts, but I’d suggest coming up with something to allow for allied party members. The thrust of play could be to assemble a team in order to face the ultimate challenge. </p><p></p><p>Those are the two routes that jump out at me. The particulars of either would depend on what the two of you craft for the fiction.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7936495, member: 6785785"] I kind of see two paths here. One is to lean into the solo aspect. Sine there will be only one PC, make the situation one where she truly is alone and can only rely on herself. Maybe she’s a delegate or visitor to a foreign land and has to navigate a political landscape unknown to her. Maybe she’s given a quest out into the wild and must go alone for some reason. The other is to have the PC build a party she can trust. Have her adventures revolve around winning someone’s trust or rescuing someone or what have you, and each time she wins an ally of some sort. My familiarity with DW is not as much as I’d like it to be, and I don’t recall rules for henchmen or cohorts, but I’d suggest coming up with something to allow for allied party members. The thrust of play could be to assemble a team in order to face the ultimate challenge. Those are the two routes that jump out at me. The particulars of either would depend on what the two of you craft for the fiction. [/QUOTE]
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