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[Solitary Play] Dagenholt Campaign
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<blockquote data-quote="Marc_C" data-source="post: 8384912" data-attributes="member: 7025897"><p><strong>This campaign</strong> is a hex crawl created from scratch as I go along. I'm using the excellent 5e Solo Adventurers Toolbox and a few personal solo ideas I developed over the years. The battle mat is from Loke Battle Mats.</p><p></p><p>_______________________</p><p></p><p><strong>The adventurers</strong> are Gervish a level 2 rogue, Corden a level 1 fighter and Mordann a level 1 ranger. Having been released from force conscription by the lord of Dagenholt, for two years, the group of friends decide to go look for trouble in the Oakwood forest. </p><p>_______________________</p><p></p><p><strong>Day 1: </strong> Following a trial discovered by Morrand (ranger) they are attacked by a band of 5 goblins. The fight lasts 4 rounds. All the heroes are injured but the goblins are defeated. The goblins have no possession other than their clothes and weapons. After a short rest of 1 hour (+1 HD) they resume their trek on the trail. Nothing happens. They set up camp. The night is uneventful.</p><p></p><p></p><p><strong>Day 2: Encounter 1</strong> The adventurers managed to surprise a group of 5 goblins escorting a human prisoner. The surprise round was devastating for the goblins. The adventurers won the initiative and attacked again. The goblin archer on the left managed to flee during the fight. </p><p></p><p>The heroes discovered the prisoner is an injured wizard (level 3). Toraden was ambushed by the goblins while travelling on a road a few miles back. His two bodyguards were killed. He has no idea why he was left alive and taken prisoner. The wizard's spellbook is in a bag carried by the goblin chief. </p><p></p><p>The wizard offers a 100gp if they take him back home to the town of Dagenholt. The heroes accept. Trusting the ranger the group starts moving. The ranger failed his Survival roll, the group is moving in the wrong direction...</p><p></p><p><img src="https://i.imgur.com/vwBpqUq.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Marc_C, post: 8384912, member: 7025897"] [b]This campaign[/b] is a hex crawl created from scratch as I go along. I'm using the excellent 5e Solo Adventurers Toolbox and a few personal solo ideas I developed over the years. The battle mat is from Loke Battle Mats. _______________________ [b]The adventurers[/b] are Gervish a level 2 rogue, Corden a level 1 fighter and Mordann a level 1 ranger. Having been released from force conscription by the lord of Dagenholt, for two years, the group of friends decide to go look for trouble in the Oakwood forest. _______________________ [b]Day 1: [/b] Following a trial discovered by Morrand (ranger) they are attacked by a band of 5 goblins. The fight lasts 4 rounds. All the heroes are injured but the goblins are defeated. The goblins have no possession other than their clothes and weapons. After a short rest of 1 hour (+1 HD) they resume their trek on the trail. Nothing happens. They set up camp. The night is uneventful. [b]Day 2: Encounter 1[/b] The adventurers managed to surprise a group of 5 goblins escorting a human prisoner. The surprise round was devastating for the goblins. The adventurers won the initiative and attacked again. The goblin archer on the left managed to flee during the fight. The heroes discovered the prisoner is an injured wizard (level 3). Toraden was ambushed by the goblins while travelling on a road a few miles back. His two bodyguards were killed. He has no idea why he was left alive and taken prisoner. The wizard's spellbook is in a bag carried by the goblin chief. The wizard offers a 100gp if they take him back home to the town of Dagenholt. The heroes accept. Trusting the ranger the group starts moving. The ranger failed his Survival roll, the group is moving in the wrong direction... [img]https://i.imgur.com/vwBpqUq.jpg[/img] [/QUOTE]
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[Solitary Play] Dagenholt Campaign
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