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Solo Adventure Scenario in Dungeon!
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<blockquote data-quote="Joshua Randall" data-source="post: 5036386" data-attributes="member: 7737"><p>I've now played it three times, as a warlord, cleric, and psion.</p><p></p><p>As expected, the cleric's [spoiler]turn undead[/spoiler] was awesome against certain enemies. In general, having bursts or blasts is very good in this adventure, given the high number of [spoiler]minions[/spoiler].</p><p></p><p>My psion was able to Dishearten (area burst 1 within 10) his way to victory in most encounters, especially with Splug giving me the ability to do that twice per round. Or three times per round with an Action Point.</p><p></p><p>Also, I am now a huge fan of the psion's Distract power (minor action, Effect: one enemy within 10 grants CA to its next attacker). Using Distract twice per encounter, with the Discipline Adept feat, almost feels like cheating. Free CA + ally who does extra damage with CA = profit!</p><p></p><p>Speaking of almost cheating, Splug's Cower ability is incredibly powerful. If Cower just granted you a melee or ranged basic attack, it would still be good. The fact that it grants you the use of any at-will power makes it, well, incredibly powerful.</p><p></p><p><em>Edit</em>: the "boss monster" can be swingy, because his most powerful attack depends upon you and/or Splug being [spoiler]immobilized[/spoiler]. If you both [spoiler]always make your saves against the immoblization as soon as you can[/spoiler], then the boss can never even target you with his powerful attack.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5036386, member: 7737"] I've now played it three times, as a warlord, cleric, and psion. As expected, the cleric's [spoiler]turn undead[/spoiler] was awesome against certain enemies. In general, having bursts or blasts is very good in this adventure, given the high number of [spoiler]minions[/spoiler]. My psion was able to Dishearten (area burst 1 within 10) his way to victory in most encounters, especially with Splug giving me the ability to do that twice per round. Or three times per round with an Action Point. Also, I am now a huge fan of the psion's Distract power (minor action, Effect: one enemy within 10 grants CA to its next attacker). Using Distract twice per encounter, with the Discipline Adept feat, almost feels like cheating. Free CA + ally who does extra damage with CA = profit! Speaking of almost cheating, Splug's Cower ability is incredibly powerful. If Cower just granted you a melee or ranged basic attack, it would still be good. The fact that it grants you the use of any at-will power makes it, well, incredibly powerful. [i]Edit[/i]: the "boss monster" can be swingy, because his most powerful attack depends upon you and/or Splug being [spoiler]immobilized[/spoiler]. If you both [spoiler]always make your saves against the immoblization as soon as you can[/spoiler], then the boss can never even target you with his powerful attack. [/QUOTE]
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