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Solo Adventure Scenario in Dungeon!
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<blockquote data-quote="Turtlejay" data-source="post: 5039037" data-attributes="member: 70267"><p>There were a few things I noticed, though I'm no rules lawyer:</p><p> - Leader characters were to start with one potion</p><p> - Not sure where the saving throws to save equipment comes from</p><p> - As you mentioned, the Extended Rest was a house rule</p><p> - I only played it once, but I thought the power only worked on immobilized allies?</p><p> - Unable to channel divinity for healing word? Healing Word is not a CD power, so I'm not sure what this means</p><p> - Gaining 1 HP from drinking a potion and spending surges comes from where?</p><p> </p><p>I didn't itemize these earlier because I didn't want to be a dick, but since you seemed to miss most of them, I felt a *duty* to do so.</p><p> </p><p>You are free to houserule the game however you want, I was just saying that your rules may have colored your opinions. Especially your assertation about a good class to run through. I think a defender would make a poor choice, really, since most things are already attacking you, meaning you would rarely get to excercise your mark. That is, unless you ran Splug differently than the module tells you to. </p><p> </p><p>Jay</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5039037, member: 70267"] There were a few things I noticed, though I'm no rules lawyer: - Leader characters were to start with one potion - Not sure where the saving throws to save equipment comes from - As you mentioned, the Extended Rest was a house rule - I only played it once, but I thought the power only worked on immobilized allies? - Unable to channel divinity for healing word? Healing Word is not a CD power, so I'm not sure what this means - Gaining 1 HP from drinking a potion and spending surges comes from where? I didn't itemize these earlier because I didn't want to be a dick, but since you seemed to miss most of them, I felt a *duty* to do so. You are free to houserule the game however you want, I was just saying that your rules may have colored your opinions. Especially your assertation about a good class to run through. I think a defender would make a poor choice, really, since most things are already attacking you, meaning you would rarely get to excercise your mark. That is, unless you ran Splug differently than the module tells you to. Jay [/QUOTE]
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