ZetaStriker
First Post
Well, I saw it brought up in another thread, and I started thinking about it. Sometimes, you have that one person who you can't get to come to a bigger game, or just wont fit in with your regular group, and you want to throw them a 4E demo to inspire interest in the game. I thought of filling the gaps with NPCs, or running an extra PC on my own, but after thinking on it for a while, I began to wonder if there might be another way. Might these be a few ways to make it manageable without losing the fun of 4E's new mechanics?
The PC:
-Either grant actions points in pairs and add an extra Encounter and Daily power from the PC's class' power list, or give him/her a Multiclassing feat and an Encounter and Daily power from one other class' power list.
-Alternatively, instead of granting extra powers, allow the Encounter power to be used twice, and allow the Daily power to be used as an Encounter power.
-Granting magic items at 1st level could add more options as well to strengthen the experience.
Monsters/Challenges:
-Drop monster defenses and attacks by two, and use the 'Bloodied' HP value as the total HP value.
-Alternatively, keep AC and attack rolls the same, but halve damage rolls and keep the Bloodied HP mark as their total HP.
-Drop all skill check/challenge DCs by 2.
-(obviously)Don't use solos, and include Elites as opponents specifically tailored for 1 on 1 combat.
-Be careful with the number of Minions used, as choking off player movement will kill the experience.
Do you think, as far as combat is concerned, that these changes might allow such a demo to be run? I'm aiming for an average of 2-4 monsters per combat, with slightly more in minion heavy areas, and obviously one less when Elites are involved. Thoughts? Opinions? Outright flames? I'd like to hear them.
The PC:
-Either grant actions points in pairs and add an extra Encounter and Daily power from the PC's class' power list, or give him/her a Multiclassing feat and an Encounter and Daily power from one other class' power list.
-Alternatively, instead of granting extra powers, allow the Encounter power to be used twice, and allow the Daily power to be used as an Encounter power.
-Granting magic items at 1st level could add more options as well to strengthen the experience.
Monsters/Challenges:
-Drop monster defenses and attacks by two, and use the 'Bloodied' HP value as the total HP value.
-Alternatively, keep AC and attack rolls the same, but halve damage rolls and keep the Bloodied HP mark as their total HP.
-Drop all skill check/challenge DCs by 2.
-(obviously)Don't use solos, and include Elites as opponents specifically tailored for 1 on 1 combat.
-Be careful with the number of Minions used, as choking off player movement will kill the experience.
Do you think, as far as combat is concerned, that these changes might allow such a demo to be run? I'm aiming for an average of 2-4 monsters per combat, with slightly more in minion heavy areas, and obviously one less when Elites are involved. Thoughts? Opinions? Outright flames? I'd like to hear them.