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<blockquote data-quote="dm4hire" data-source="post: 4200338" data-attributes="member: 14848"><p>An interesting thought just occurred to me that might fix a lot of problems and it is quite simple. Let the player roll two dice and take the better of the two rolls. Look at it as a solo ability the hero is blessed with, amazing luck really which fits a lot of the stories of the loan hero. Both dice still have a chance of rolling bad, but more often one of them will roll to the players advantage. I'd leave skill checks alone as there is no reason to adjust it since skills tend to be for individuals to shine.</p><p></p><p>Solo feat I thought of, which can only be taken by solo players:</p><p></p><p><strong>Lone Wolf</strong></p><p>You are accustom to fighting on your own and relying upon your own abilities.</p><p><strong>Prerequisite:</strong> Cannot be a member of an adventuring party.</p><p><strong>Benefit:</strong> +2 to hit and armor if you are not a member of an adventuring party.</p><p><strong>Normal: </strong> Members of an adventuring party can rely upon members of their party to help them overcome opponents in a battle, the lone wold adventurer does not have that luxury. </p><p><strong>Special:</strong> If you join an adventuring group you lose the ability to use this feat due to the awkwardness of fighting with a group. You may retrain for another feat at no penalty or cost if you join a group.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4200338, member: 14848"] An interesting thought just occurred to me that might fix a lot of problems and it is quite simple. Let the player roll two dice and take the better of the two rolls. Look at it as a solo ability the hero is blessed with, amazing luck really which fits a lot of the stories of the loan hero. Both dice still have a chance of rolling bad, but more often one of them will roll to the players advantage. I'd leave skill checks alone as there is no reason to adjust it since skills tend to be for individuals to shine. Solo feat I thought of, which can only be taken by solo players: [B]Lone Wolf[/B] You are accustom to fighting on your own and relying upon your own abilities. [B]Prerequisite:[/B] Cannot be a member of an adventuring party. [B]Benefit:[/B] +2 to hit and armor if you are not a member of an adventuring party. [B]Normal: [/B] Members of an adventuring party can rely upon members of their party to help them overcome opponents in a battle, the lone wold adventurer does not have that luxury. [B]Special:[/B] If you join an adventuring group you lose the ability to use this feat due to the awkwardness of fighting with a group. You may retrain for another feat at no penalty or cost if you join a group. [/QUOTE]
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