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*Pathfinder & Starfinder
Solo campaign for arcane caster
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4665313" data-attributes="member: 19675"><p>Some other possibilities:</p><p></p><p>1) Add bonus Metamagic, Creation, Reserve or Heritage/Bloodline Feats.</p><p></p><p>2) Boost his starting gold/equipment, possibly granting him a couple of key magic items, especially if the campaign is starting at higher than 1st level.</p><p></p><p>3) Action points, action points, action points.</p><p></p><p>4) A network of support NPCs- a barkeep with an ear for gossip, healers, magic shop owner, former teacher, street-level contacts, watchmen- as appropriate. Not only would they provide certain skills and resources he may not have at his immediate disposal, they also function as the "voice of the DM." For a more "fantastic" feel, his network could include things like ancestral spirits, the "ghost" of a former fellow mage, otherworldly guides, or perhaps even a low-level magic divination item...an actual working "Magic 8-Ball," for instance.</p><p></p><p>5) <strong>My personal favorite:</strong> without <em>your</em> actually boosting the PC's HP or the like, you can dramatically boost the PC's potency by using Midnight 2Ed's Heroic Paths. That way, the <em>player</em> can choose how his PC is different from the "run of the mill" people around him (hopefully in a way consistent with and enriching his PC concept), and you can shape your adventures with that in mind.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4665313, member: 19675"] Some other possibilities: 1) Add bonus Metamagic, Creation, Reserve or Heritage/Bloodline Feats. 2) Boost his starting gold/equipment, possibly granting him a couple of key magic items, especially if the campaign is starting at higher than 1st level. 3) Action points, action points, action points. 4) A network of support NPCs- a barkeep with an ear for gossip, healers, magic shop owner, former teacher, street-level contacts, watchmen- as appropriate. Not only would they provide certain skills and resources he may not have at his immediate disposal, they also function as the "voice of the DM." For a more "fantastic" feel, his network could include things like ancestral spirits, the "ghost" of a former fellow mage, otherworldly guides, or perhaps even a low-level magic divination item...an actual working "Magic 8-Ball," for instance. 5) [B]My personal favorite:[/B] without [I]your[/I] actually boosting the PC's HP or the like, you can dramatically boost the PC's potency by using Midnight 2Ed's Heroic Paths. That way, the [I]player[/I] can choose how his PC is different from the "run of the mill" people around him (hopefully in a way consistent with and enriching his PC concept), and you can shape your adventures with that in mind. [/QUOTE]
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