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<blockquote data-quote="Lord Mhoram" data-source="post: 4782276" data-attributes="member: 4789"><p>I've played in solo games with the Wife for almost 20 years. It can be a blast.</p><p></p><p>The biggest things - the campaign is for that character. It's not a campaign where that character happens to be (like in a lot of group games). The character creation has to be a little bit different too, as the character has to cover more skills and abilities than normal - and this is no matter what the system.</p><p></p><p>We usually used Hero where you could build a pretty efficient solo character. In 4E, where the assumption is a group, and we prefer to lean on published modules, we take a slightly different route - The player has one character, usually built with some strange extra stuff (in our case using the Class Template in the DMG on the character to represent true multiclassing), and have a number of NPCs that the player runs in combat, but that the GM runs in roleplaying situations. Sort of a group of followers or henchmen. It's worked out for us.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 4782276, member: 4789"] I've played in solo games with the Wife for almost 20 years. It can be a blast. The biggest things - the campaign is for that character. It's not a campaign where that character happens to be (like in a lot of group games). The character creation has to be a little bit different too, as the character has to cover more skills and abilities than normal - and this is no matter what the system. We usually used Hero where you could build a pretty efficient solo character. In 4E, where the assumption is a group, and we prefer to lean on published modules, we take a slightly different route - The player has one character, usually built with some strange extra stuff (in our case using the Class Template in the DMG on the character to represent true multiclassing), and have a number of NPCs that the player runs in combat, but that the GM runs in roleplaying situations. Sort of a group of followers or henchmen. It's worked out for us. [/QUOTE]
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