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<blockquote data-quote="lexoanvil" data-source="post: 5073176" data-attributes="member: 61272"><p>long story short i might be involved in a solo campaign. wondering if their are any potential things i should be prepared for and what potential modifications that would be beneficial to my character.</p><p></p><p>from a role playing perspective he is a bounty hunter who will be tracking down numerous outlaws and deadly monsters accompanied by his companion Pitch, a finch native to the FeyWild.</p><p></p><p>i have been given a heads up that some "jobs" as my dm has put it will have a companion helping me but i want to be able to not be helpless while i don't.</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 1</p><p>Bugbear, Rogue|Ranger</p><p>Hybrid Ranger: Hybrid Ranger Fortitude</p><p>Hybrid Talent: Ranger Fighting Style</p><p>Ranger Fighting Style: Beast Mastery (Hybrid)</p><p>Beast Companion Type: Raptor</p><p>Background: Occupation - Bounty Hunter (+2 to Stealth)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 11, Dex 18, Int 10, Wis 13, Cha 8.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 11, Dex 16, Int 10, Wis 13, Cha 8.</p><p></p><p></p><p>AC: 16 Fort: 15 Reflex: 15 Will: 11</p><p>HP: 23 Surges: 6 Surge Value: 5</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +9, Athletics +9, Stealth +13, Thievery +9, Perception +6, Nature +6</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, Endurance, Heal +1, History, Insight +1, Intimidate +1, Religion, Streetwise -1</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent( beast mastery)</p><p></p><p>POWERS</p><p>Hybrid Ranger at-will 1: Twin Strike</p><p>Hybrid Rogue at-will 1: Riposte Strike</p><p>Hybrid encounter 1: Synchronized Strike</p><p>Hybrid daily 1: Duelist's Prowess</p><p></p><p>ITEMS</p><p>Leather Armor, Short sword (Large) (2)</p><p>RITUALS</p><p>Raise Beast Companion</p><p></p><p>Companion: Pitch</p><p> FeyWild Finch (raptor)</p></blockquote><p></p>
[QUOTE="lexoanvil, post: 5073176, member: 61272"] long story short i might be involved in a solo campaign. wondering if their are any potential things i should be prepared for and what potential modifications that would be beneficial to my character. from a role playing perspective he is a bounty hunter who will be tracking down numerous outlaws and deadly monsters accompanied by his companion Pitch, a finch native to the FeyWild. i have been given a heads up that some "jobs" as my dm has put it will have a companion helping me but i want to be able to not be helpless while i don't. ====== Created Using Wizards of the Coast D&D Character Builder ====== level 1 Bugbear, Rogue|Ranger Hybrid Ranger: Hybrid Ranger Fortitude Hybrid Talent: Ranger Fighting Style Ranger Fighting Style: Beast Mastery (Hybrid) Beast Companion Type: Raptor Background: Occupation - Bounty Hunter (+2 to Stealth) FINAL ABILITY SCORES Str 18, Con 11, Dex 18, Int 10, Wis 13, Cha 8. STARTING ABILITY SCORES Str 16, Con 11, Dex 16, Int 10, Wis 13, Cha 8. AC: 16 Fort: 15 Reflex: 15 Will: 11 HP: 23 Surges: 6 Surge Value: 5 TRAINED SKILLS Acrobatics +9, Athletics +9, Stealth +13, Thievery +9, Perception +6, Nature +6 UNTRAINED SKILLS Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, Endurance, Heal +1, History, Insight +1, Intimidate +1, Religion, Streetwise -1 FEATS Level 1: Hybrid Talent( beast mastery) POWERS Hybrid Ranger at-will 1: Twin Strike Hybrid Rogue at-will 1: Riposte Strike Hybrid encounter 1: Synchronized Strike Hybrid daily 1: Duelist's Prowess ITEMS Leather Armor, Short sword (Large) (2) RITUALS Raise Beast Companion Companion: Pitch FeyWild Finch (raptor) [/QUOTE]
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