Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solo Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wlmartin" data-source="post: 5634167" data-attributes="member: 6679380"><p>A : I would pick a Hybrid that included a Healer type (Cleric is best) and the other would be a Fighter or Paladin... reason being that a lot of the cool stuff that makes a certain class shine above the rest gets lost in Dual Classing, at least with a Fighter or Paladin things like Guardian Forms, Stances, Rages and other dailies that persist are not as important.</p><p></p><p>Without a healer, as a solo in D&D you are pretty much stuffed. Sure you can use Healing Pots but where is the fun in that!</p><p></p><p></p><p></p><p>I disagree. Although diplomacy and such is a great mechanism of D&D, the game itself hinges on Combat. It is fun to have RP and Skill Type challenges mixed in but D&D is a Combat game with fun RP mixed in, if you focus a Solo Character on these areas, the Combat will suffer and since you don't have any other Party Members to help you out (its not like you are the skill-monkey bard and everyone else fights) you may die a lot.</p><p></p><p></p><p></p><p>Agreed, you would need to find a way to build the job of a healer into your character.</p><p></p><p></p><p></p><p>Mmmmm... The problem with the above is that they rely on your being a Controller. Controllers are fun to play in a party but without a meat shield in front of you, your poor AC and lack of fighting ability will make you dog food quickly. A Controller needs the tank gaining aggro so he can do his stuff behind the scenes. </p><p></p><p>I am not saying it is impossible to make a Solo Controller, but it would be VERY hard</p><p></p><p></p><p></p><p>Kiting in D&D tabletop isnt really something you get into. If your PCs are ever kiting a monster then the DM isnt really doing a good job. Kiting comes from games like UO, EQ (and yes, WoW) where you are up against the AI of a computer server and it is very easy to just run around them until they die.</p><p></p><p>In real life D&D, kiting wont work because the DM will punish you for thinking his game is like a quest in WoW</p><p></p><p></p><p></p><p></p><p>I get you, hide then attack, hide then attack.</p><p>Whilst this is effective, it isnt reliable since although it may work on small encounters (1 or 2 or 3 monsters), with a massive array of minions and not a lot of concealement you may find yourself running away</p><p></p><p></p><p></p><p>Again this goes back to the Controller side of things. If you were playing a solo PC as a Controller you would HAVE to rely on Nukes (Fireball etc) since you need to do damage fast. Ongoing damage and debuff attacks work in a normal team game but since most players subscribe to the concept of "Focused Fire" it is often best just to throw your biggest guns at an enemy all at once, not run around him as he bleeds from acid damage.</p><p></p><p> </p><p></p><p></p><p>I like the idea of the above character for an MMO type game but in D&D it just wouldnt cut it. We are of course talking massive Hypotheticals here since D&D isnt designed to be a Solo game, its a team game. All of the rules and mechanics are built for each player to work together. The only way you could make D&D work Solo is to make a PC that can take damage and give it, thus a tank... and ideally one that can heal himself.</p><p></p><p>I applaud your forward thinking, it is a really interesting idea but it smacks more of tactics against a Computer DM (ie something in DDO or WoW) than against a real DM as a real DM would have his monsters figure a way to beat your sneaking and make you suffer for it.</p><p><u><strong></strong></u></p><p><u><strong>In conclusion</strong></u></p><p><u><strong></strong></u></p><p>Soloing in D&D isnt really something you can do without serious revisions to the working rules of the game.</p><p></p><p>D&D is designed to be a Team Game.</p><p></p><p>That being said, when you consider that as you are on your own you will draw the most Aggro, your only options are to either Hide or Fight. Hiding is OK for the first 1 or 2 occasions but the second you lose Stealth, you are dead.</p><p></p><p>So the only option is to Fight and build a massive Defender type with heavy armor and good defenses.</p><p></p><p>He of course will need healing and unless you are going to have a sack of Healing Potions, you will need to Hybrid (not Multiclass) in some Healer Class.</p><p></p><p>Hope this helps</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5634167, member: 6679380"] A : I would pick a Hybrid that included a Healer type (Cleric is best) and the other would be a Fighter or Paladin... reason being that a lot of the cool stuff that makes a certain class shine above the rest gets lost in Dual Classing, at least with a Fighter or Paladin things like Guardian Forms, Stances, Rages and other dailies that persist are not as important. Without a healer, as a solo in D&D you are pretty much stuffed. Sure you can use Healing Pots but where is the fun in that! I disagree. Although diplomacy and such is a great mechanism of D&D, the game itself hinges on Combat. It is fun to have RP and Skill Type challenges mixed in but D&D is a Combat game with fun RP mixed in, if you focus a Solo Character on these areas, the Combat will suffer and since you don't have any other Party Members to help you out (its not like you are the skill-monkey bard and everyone else fights) you may die a lot. Agreed, you would need to find a way to build the job of a healer into your character. Mmmmm... The problem with the above is that they rely on your being a Controller. Controllers are fun to play in a party but without a meat shield in front of you, your poor AC and lack of fighting ability will make you dog food quickly. A Controller needs the tank gaining aggro so he can do his stuff behind the scenes. I am not saying it is impossible to make a Solo Controller, but it would be VERY hard Kiting in D&D tabletop isnt really something you get into. If your PCs are ever kiting a monster then the DM isnt really doing a good job. Kiting comes from games like UO, EQ (and yes, WoW) where you are up against the AI of a computer server and it is very easy to just run around them until they die. In real life D&D, kiting wont work because the DM will punish you for thinking his game is like a quest in WoW I get you, hide then attack, hide then attack. Whilst this is effective, it isnt reliable since although it may work on small encounters (1 or 2 or 3 monsters), with a massive array of minions and not a lot of concealement you may find yourself running away Again this goes back to the Controller side of things. If you were playing a solo PC as a Controller you would HAVE to rely on Nukes (Fireball etc) since you need to do damage fast. Ongoing damage and debuff attacks work in a normal team game but since most players subscribe to the concept of "Focused Fire" it is often best just to throw your biggest guns at an enemy all at once, not run around him as he bleeds from acid damage. I like the idea of the above character for an MMO type game but in D&D it just wouldnt cut it. We are of course talking massive Hypotheticals here since D&D isnt designed to be a Solo game, its a team game. All of the rules and mechanics are built for each player to work together. The only way you could make D&D work Solo is to make a PC that can take damage and give it, thus a tank... and ideally one that can heal himself. I applaud your forward thinking, it is a really interesting idea but it smacks more of tactics against a Computer DM (ie something in DDO or WoW) than against a real DM as a real DM would have his monsters figure a way to beat your sneaking and make you suffer for it. [U][B] In conclusion [/B][/U] Soloing in D&D isnt really something you can do without serious revisions to the working rules of the game. D&D is designed to be a Team Game. That being said, when you consider that as you are on your own you will draw the most Aggro, your only options are to either Hide or Fight. Hiding is OK for the first 1 or 2 occasions but the second you lose Stealth, you are dead. So the only option is to Fight and build a massive Defender type with heavy armor and good defenses. He of course will need healing and unless you are going to have a sack of Healing Potions, you will need to Hybrid (not Multiclass) in some Healer Class. Hope this helps [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solo Characters
Top