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<blockquote data-quote="Velmont" data-source="post: 3104001" data-attributes="member: 13739"><p>I've thought a bit about the concept of the character, and that will help to see what the game could look like.</p><p></p><p>First, as I've told, I want a minimal training in arcana arts. Many low level spells are intersting for infiltration. Mostly all of the one I was thinking are in teh Beguiler list, and being a spontaneous spellcaster allow to choose on the fly teh spell, usefull when you don't know what to come with. With higher skill points per level, it is also good for the skills. I would take only a single level in Beguiler, but with Practiced Spellcaster, I could cast them as a spellcaster of level 5, so they would be usefull enough (Example, Disguise self would have a duration of 50 minutes instead of 10).</p><p></p><p>Second thing, I was looking at the Urban Ranger, a variation of teh Ranger in UA. I like the Urban Tracking feat, usefull in a urban adventure of that type. Also, I was thinking to take advantage of the favored enemy option and choose the organization I have infiltred instead of choosing a race. That means it would be mostly intersting to see the organization being in the action for all the campaign, not only at the start, without always being the focus of the adventures. Also here, good skills. Also, it gives some more martial training to teh character, which is not a bad thing. Here again, I would go only for one level.</p><p></p><p>The remaining levels, would go in Rogue until level 5th. Best basic class for that type of work.</p><p></p><p>At level 6th, I think I would be able to qualify for the spymaster, and I would go for it.</p><p></p><p>With that, I would see that character starting at level 3 at least, so he has all teh training. If we want to have him at least a level of superspy, he might start at 6th.</p><p></p><p>How I see the campaign. It would be fun to see it starts with his training. In that case, he could start as low as 1st. This chapter might be just an introduction to explain why he has infiltrate some group and how he was trained. It would also help me to familiarize with the world and also forge a bit more his personality, as my characters are better define throught the action fo play than in a background.</p><p></p><p>After that, there could be a fast foward and start at level 3 to 6, whichever you think te best, and go with the main plot of the campaign.</p><p></p><p>What do you think of that concept? I think I've found a nice spy here, now, we need to gives him a bit more backstory and personality.</p></blockquote><p></p>
[QUOTE="Velmont, post: 3104001, member: 13739"] I've thought a bit about the concept of the character, and that will help to see what the game could look like. First, as I've told, I want a minimal training in arcana arts. Many low level spells are intersting for infiltration. Mostly all of the one I was thinking are in teh Beguiler list, and being a spontaneous spellcaster allow to choose on the fly teh spell, usefull when you don't know what to come with. With higher skill points per level, it is also good for the skills. I would take only a single level in Beguiler, but with Practiced Spellcaster, I could cast them as a spellcaster of level 5, so they would be usefull enough (Example, Disguise self would have a duration of 50 minutes instead of 10). Second thing, I was looking at the Urban Ranger, a variation of teh Ranger in UA. I like the Urban Tracking feat, usefull in a urban adventure of that type. Also, I was thinking to take advantage of the favored enemy option and choose the organization I have infiltred instead of choosing a race. That means it would be mostly intersting to see the organization being in the action for all the campaign, not only at the start, without always being the focus of the adventures. Also here, good skills. Also, it gives some more martial training to teh character, which is not a bad thing. Here again, I would go only for one level. The remaining levels, would go in Rogue until level 5th. Best basic class for that type of work. At level 6th, I think I would be able to qualify for the spymaster, and I would go for it. With that, I would see that character starting at level 3 at least, so he has all teh training. If we want to have him at least a level of superspy, he might start at 6th. How I see the campaign. It would be fun to see it starts with his training. In that case, he could start as low as 1st. This chapter might be just an introduction to explain why he has infiltrate some group and how he was trained. It would also help me to familiarize with the world and also forge a bit more his personality, as my characters are better define throught the action fo play than in a background. After that, there could be a fast foward and start at level 3 to 6, whichever you think te best, and go with the main plot of the campaign. What do you think of that concept? I think I've found a nice spy here, now, we need to gives him a bit more backstory and personality. [/QUOTE]
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