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<blockquote data-quote="Nonlethal Force" data-source="post: 3104102" data-attributes="member: 35788"><p><strong>For Velmont</strong></p><p></p><p></p><p></p><p>This is interesting. Certainly allowable. I will comment more about the combination of the classes later.</p><p></p><p></p><p></p><p>I would allow this option as well, although personally I conside it to be a bit limited. The reason being that it would assume that to be effective for the long term the character would fight the organization their whole life. While this is possible, I would guess that it wouldn't provide near as much satisfaction because once the character effects change (hopefully!) in the organization they'd likely want to fight it less. I typically see this option as effective against organizations that span kingdoms - such as "Worshippers of Hextor." This is possible if you still wanted, but I would honestly say you'd be likely to get much more mileage out of something like favored enemy (human). Remember that in 3.5 even a human can take favored enemy (human) without being evil.</p><p></p><p></p><p></p><p>This is also acceptable. I typically don't get bent out of shape over XP penalties from non-favored classes, so as long as a player doesn't intentionally make something weird I don't impose them. That should free up your race selection somewhat as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Spymaster is approved for my games. I figure you knew as much though since I suggested it earlier.</p><p></p><p></p><p></p><p>I'd prefer to let him build up as much as possible. 3rd is a fine level to start at, I'd prefer it to 6th. If you wanted to do a few snapshots of earlier training it could happen if you wanted. It'd likely be easier to simply give you the names of people who trained the character and have you write it in the backstory. But either way ...</p><p></p><p></p><p></p><p>Agreed. I am definately intrigued by your composition of classes. I'll do a bit of thinking about some set up and we can see if something comes together. Any particular skill set come to mind?</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3104102, member: 35788"] [b]For Velmont[/b] This is interesting. Certainly allowable. I will comment more about the combination of the classes later. I would allow this option as well, although personally I conside it to be a bit limited. The reason being that it would assume that to be effective for the long term the character would fight the organization their whole life. While this is possible, I would guess that it wouldn't provide near as much satisfaction because once the character effects change (hopefully!) in the organization they'd likely want to fight it less. I typically see this option as effective against organizations that span kingdoms - such as "Worshippers of Hextor." This is possible if you still wanted, but I would honestly say you'd be likely to get much more mileage out of something like favored enemy (human). Remember that in 3.5 even a human can take favored enemy (human) without being evil. This is also acceptable. I typically don't get bent out of shape over XP penalties from non-favored classes, so as long as a player doesn't intentionally make something weird I don't impose them. That should free up your race selection somewhat as well. ;) Spymaster is approved for my games. I figure you knew as much though since I suggested it earlier. I'd prefer to let him build up as much as possible. 3rd is a fine level to start at, I'd prefer it to 6th. If you wanted to do a few snapshots of earlier training it could happen if you wanted. It'd likely be easier to simply give you the names of people who trained the character and have you write it in the backstory. But either way ... Agreed. I am definately intrigued by your composition of classes. I'll do a bit of thinking about some set up and we can see if something comes together. Any particular skill set come to mind? [/QUOTE]
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