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<blockquote data-quote="Velmont" data-source="post: 3104566" data-attributes="member: 13739"><p>I didn't know that you could take your own species in 3.5... I just check and you are true, too used to 3.0 rangers. In that case, I might take a species of humanoids... I suppose humans are over 50% of the population, like most races.</p><p></p><p>For the skills, most likely the character will start with an high Int (14 maybe). I like humans, for there flexibility. I might try an Aster (let's say 60% human/40% Aster) chance. in both vase, or I have +2 Int, or I have more skills, so if I start 3rd, I would most likely start with over 60 skills points. A quick guess would be:</p><p>[SBLOCK=List skills]<strong>Strong skills</strong></p><p>Bluff</p><p>Disguise </p><p> </p><p><strong>Average skills</strong></p><p>Diplomacy </p><p>Disable Device </p><p>Forgery </p><p>Gather Information </p><p>Hide </p><p>Move Silently </p><p>Open Lock </p><p>Search </p><p>Sense Motive </p><p></p><p><strong>Weak skills</strong></p><p>Balance </p><p>Climb </p><p>Concentration </p><p>Craft or Perform or Profession [For cover, if needed]</p><p>Escape Artist </p><p>Intimidate </p><p>Jump </p><p>Knowledge (local)</p><p>Listen </p><p>Sleight Of Hand </p><p>Spellcraft </p><p>Spot </p><p>Tumble[/SBLOCK] </p><p></p><p>Some skill listed might finish to 0. If I have a contact that is specialized in making false papers, I might find Forgery less interesting. If I have someone who can give me information about the important thing on the local scene, I might put less skill points in Knowledge(Local). Wathever I do, there is a few skills that I can't escape.</p><p></p><p>There is a few skills that will need a minimum ranks: All that are required for Spymaster, and Spelcraft at 4 for practiced spellcaster.</p></blockquote><p></p>
[QUOTE="Velmont, post: 3104566, member: 13739"] I didn't know that you could take your own species in 3.5... I just check and you are true, too used to 3.0 rangers. In that case, I might take a species of humanoids... I suppose humans are over 50% of the population, like most races. For the skills, most likely the character will start with an high Int (14 maybe). I like humans, for there flexibility. I might try an Aster (let's say 60% human/40% Aster) chance. in both vase, or I have +2 Int, or I have more skills, so if I start 3rd, I would most likely start with over 60 skills points. A quick guess would be: [SBLOCK=List skills][B]Strong skills[/B] Bluff Disguise [B]Average skills[/B] Diplomacy Disable Device Forgery Gather Information Hide Move Silently Open Lock Search Sense Motive [B]Weak skills[/B] Balance Climb Concentration Craft or Perform or Profession [For cover, if needed] Escape Artist Intimidate Jump Knowledge (local) Listen Sleight Of Hand Spellcraft Spot Tumble[/SBLOCK] Some skill listed might finish to 0. If I have a contact that is specialized in making false papers, I might find Forgery less interesting. If I have someone who can give me information about the important thing on the local scene, I might put less skill points in Knowledge(Local). Wathever I do, there is a few skills that I can't escape. There is a few skills that will need a minimum ranks: All that are required for Spymaster, and Spelcraft at 4 for practiced spellcaster. [/QUOTE]
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