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<blockquote data-quote="Velmont" data-source="post: 3105201" data-attributes="member: 13739"><p>If I am most likely change organization during the campaign, I will go for FE(Human), and thinking of that, I just need to blow my cover once, and I must likely be relocated into anotehr organization, so FE(Human) might not be usefull against all people within an organization, but most likely, it will be usefull once in a while.</p><p></p><p></p><p></p><p>Well, now I must tell, it is more (20%/80%), so most likely I will go fo an Aster. I have played many Rogues (or Rogue type) characters. And the two best I have ever played, I had a Dwarf (officially trapmaker) and a Human (officially a merchant, still playing him in Living EnWorld, you can take a look at him in my Signature, it is Rinaldo di Senzio), so to make a cange, I think I will make an Aster.</p><p></p><p></p><p></p><p>I had planned it, and it would be a weak skill. Now what I would choose exactly, I am not sure. I would like to have something that you will find in any organization. Maybe a prefession like scribe, clerk or servant, the type of person that you can find anywhere, that epople are use to see and generally ignore, and have a chance to have access to some nice informations</p><p></p><p></p><p></p><p>I've start to flesh out the character a bit. As an Aster, he will haev Int of 16. If I ever choose a human, it would fall to 14, but with the bonus skills of the humans, it would end with the same numbers of skills.</p><p></p><p>[CODE][B]Skill Points:[/B] 62 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance 0 +2 +2</p><p>Bluff 6 +2 +3 +11</p><p>Climb 1 +0 +1</p><p>Craft/Perform/Profession 2 +? +2</p><p>Diplomacy 4 +2 +6</p><p>Disable Device 2 +3 +5</p><p>Disguise 6 +2 +8</p><p>Escape Artist 0 +2 +2</p><p>Forgery 4 +3 +7</p><p>Gather Information 4 +2 +6</p><p>Hide 4 +2 +6 +12</p><p>Intimidate 2 +2 +4</p><p>Jump 1 +0 +1</p><p>Knowledge (Local) 2 +3 +5</p><p>Listen 2 +3 +5</p><p>Move Silently 4 +2 +6</p><p>Open Lock 2 +2 +4</p><p>Search 4 +3 +7</p><p>Sense Motive 4 +3 +7</p><p>Sleight Of Hand 2 +2 +4</p><p>Spellcraft 4 +3 +7</p><p>Spot 2 +3 +2 +7</p><p>[S]Tumble 0 +2 +2[/S][/CODE]</p><p></p><p>A note of some choice of skills. Balance, Escape Artsist and Tumble should have 1 rank in each, but as I want to have the Practiced Spellcaster feat, there rank have been place in Spellcraft. Tumble is crossed as it is trained only, so I can't use it yet. I will keep Forgery, it can always be usefull, and I think I can spare the skill points in it, so it will raise in time, and won't stop at 4 ranks. Decipher Script is mostly useless, as I have Comprehend Lnaguage and Read Magic spell in my Beguiler's spell list <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I am not yet decided on the Craft/Perform/Profession I will choose, but most liekly it will be a Profession, as I told earlier.</p><p></p><p>For the choice of feats, I don't have many, and as I told, I want Practiced Spellcaster to make my few spells usefull, and I need Skill Focus(Bluff) as a pre-requisit as Spymaster.</p></blockquote><p></p>
[QUOTE="Velmont, post: 3105201, member: 13739"] If I am most likely change organization during the campaign, I will go for FE(Human), and thinking of that, I just need to blow my cover once, and I must likely be relocated into anotehr organization, so FE(Human) might not be usefull against all people within an organization, but most likely, it will be usefull once in a while. Well, now I must tell, it is more (20%/80%), so most likely I will go fo an Aster. I have played many Rogues (or Rogue type) characters. And the two best I have ever played, I had a Dwarf (officially trapmaker) and a Human (officially a merchant, still playing him in Living EnWorld, you can take a look at him in my Signature, it is Rinaldo di Senzio), so to make a cange, I think I will make an Aster. I had planned it, and it would be a weak skill. Now what I would choose exactly, I am not sure. I would like to have something that you will find in any organization. Maybe a prefession like scribe, clerk or servant, the type of person that you can find anywhere, that epople are use to see and generally ignore, and have a chance to have access to some nice informations I've start to flesh out the character a bit. As an Aster, he will haev Int of 16. If I ever choose a human, it would fall to 14, but with the bonus skills of the humans, it would end with the same numbers of skills. [CODE][B]Skill Points:[/B] 62 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Balance 0 +2 +2 Bluff 6 +2 +3 +11 Climb 1 +0 +1 Craft/Perform/Profession 2 +? +2 Diplomacy 4 +2 +6 Disable Device 2 +3 +5 Disguise 6 +2 +8 Escape Artist 0 +2 +2 Forgery 4 +3 +7 Gather Information 4 +2 +6 Hide 4 +2 +6 +12 Intimidate 2 +2 +4 Jump 1 +0 +1 Knowledge (Local) 2 +3 +5 Listen 2 +3 +5 Move Silently 4 +2 +6 Open Lock 2 +2 +4 Search 4 +3 +7 Sense Motive 4 +3 +7 Sleight Of Hand 2 +2 +4 Spellcraft 4 +3 +7 Spot 2 +3 +2 +7 [S]Tumble 0 +2 +2[/S][/CODE] A note of some choice of skills. Balance, Escape Artsist and Tumble should have 1 rank in each, but as I want to have the Practiced Spellcaster feat, there rank have been place in Spellcraft. Tumble is crossed as it is trained only, so I can't use it yet. I will keep Forgery, it can always be usefull, and I think I can spare the skill points in it, so it will raise in time, and won't stop at 4 ranks. Decipher Script is mostly useless, as I have Comprehend Lnaguage and Read Magic spell in my Beguiler's spell list :) I am not yet decided on the Craft/Perform/Profession I will choose, but most liekly it will be a Profession, as I told earlier. For the choice of feats, I don't have many, and as I told, I want Practiced Spellcaster to make my few spells usefull, and I need Skill Focus(Bluff) as a pre-requisit as Spymaster. [/QUOTE]
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