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[Solo Game] The Astral Codex -- Spelljammer/Cyclopedia D&D Mashup
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<blockquote data-quote="UniversalMonster" data-source="post: 9385304" data-attributes="member: 1034"><p>Hi all. Here's a quick intro. I HAVENT BEEN HERE IN YEARS, but I used to hang out back around 2000 when D&D 3 had just come out. But anyhow, I have been in the progress of selling off some of my old D&D stuff and I had this sudden urge to play again. Unfortunately.. uhh.. no real players around, and I basically want to do something weird anyhow, like mashup Spelljammer and rules cyclopedia D&D to create some kind of science fantasy thing. Ive been studying Mythic, and some of the other solo roleplaying Youtube channels and trying a number of different things and I thought this might be fun. So here it is: </p><p></p><p>The Setup: </p><p>This is Spelljammer, a setting where flying ships can explore different worlds through the use of magic. It isn't science fiction, its more like a typical D&D setting with flying sailing ships or even flying mounts that are able to explore the aerial depths between the worlds.. Ships and even low level (l1) spells can create an air bubble around a character that will allow for survival. In this case, the setting is a place called "The Nine Planets". </p><p></p><p>Some other assumptions: Almost all humans. Your homeworld planet is more important than your "race". The other playable races are dwarves, elves and halflings which are classes (because I am using Cyclopedia Basic D&D). The demihumans also identify with whatever homeworld they are from. </p><p></p><p>Here are the Nine Planets: </p><ul> <li data-xf-list-type="ul"><strong>Gaianova</strong>: Natives have <strong>+1 Strength</strong> due to the higher gravity. They are proficient with swords regardless of their class.</li> <li data-xf-list-type="ul"><strong>Mentar</strong>: Ruled by psions, the natives are pale-skinned, bald, have <strong>+1 Intelligence</strong>, and can communicate telepathically within 30 feet.</li> <li data-xf-list-type="ul"><strong>Kluum</strong>: A mountainous world with retreats and monasteries. Its natives have <strong>+1 Wisdom</strong> and a bonus on saves against charm magic.</li> <li data-xf-list-type="ul"><strong>Slorgh</strong>: Known for its swampy terrain with toxic flora. Natives have a greenish skin tone, <strong>+1 Constitution</strong>, and a bonus on saves against poison.</li> <li data-xf-list-type="ul"><strong>Ventrus</strong>: Features low gravity with floating cloud-platforms. Natives start with <strong>+1 Dexterity</strong> and are skilled in using Glidewings.</li> <li data-xf-list-type="ul"><strong>Luxx</strong>: A luxurious planet with golden cities. Natives have <strong>+1 Charisma</strong>, wear full-face masques in public, and start with extra gold (6d6x10 gp).</li> <li data-xf-list-type="ul"><strong>Akhen</strong>: A barren planet dominated by the undead. Natives gain a <strong>+2 bonus on saves against death magic and fear</strong>.</li> <li data-xf-list-type="ul"><strong>Primordus</strong>: A wild jungle planet with dinosaurs. Natives gain <strong>+2 hit points</strong>.</li> <li data-xf-list-type="ul"><strong>Okeanos</strong>: An oceanic world with bubble habitats. Natives can hold their breath for <strong>1 minute per point of Constitution</strong>.<br /> <br /> The classes are equally simple: fighter, cleric, magic-user, thief, dwarf, elf, halfling. Thats the whole list. <br /> <br /> But each character must have a "Character Concept" these are from kits adapted out of Spelljammer: The kits are as follows: <br /> <br /> Corsair - a sailor/adventurer sponsored under a letter of Marque<br /> Crusader- a champion for one of the great temples, bringing the faith to the heathensFrontiersman - a front line explorer<br /> Marine - a ships front line combat troopsMerchant - traders travelling from sphere to sphere<br /> Arcanist - collectors and dealers in magic itemsAstronomer - a scientist of the spaceways<br /> Geomancer - an expert of the planetary worlds and bodies- another scientist<br /> Imposter - a master of disguise (and often illusion) - a wizardly conman<br /> War Mage- a dedicated specialist of the weaponry of war aboard a space vessel<br /> Astrologer- priestly version of the Astronomer- using divine magic<br /> Diplomat - representing one of the many factions of the nine planets<br /> Evangelist - the recruiting arm of faith<br /> Medicus/Phsyician - a priestly (alternately, any class) healer, officer aboard a space vessel<br /> Missionary - a priestly pioneer who works to civilize the heathens<br /> Space Vagabond - just a wandering rogue<br /> Courier - message bearer associated with one of the factions <br /> Harlequin - A space-going entertainer<br /> Salvager - scavenger and opportunist, seeking out wreckage and plunderable resources<br /> <br /> For all of this I'm using my imagination, various older D&D supplements (whatever strikes my imagination really)<br /> For a randomizer I'm using DNDdiceroller.com, Name generating I use fantasynamegenerators. com<br /> And to be controversial.. I am using the CoPilot AI to try and keep things organized and on track! I find it has a very cheesy take on D&D, but if I tell it what I want to have formatted, it does a pretty good job. And I also like giving it "tell me 8 possible options" type of tasks. <br /> <br /> Character Generation: <br /> <br /> I'm starting 4 characters (possibly too many?) that are level 1, 3d6 down the line, basic noobs. Homeworlds were randomly chosen, but I let the stats rolls determine the kits I came up with and sorta riffed from there to come up with ideas like "Xavier is sly and shifty" and "Vando is an oaf" (high str, low Int). <br /> <br /> Introducing the characters in the next post. <br /> <br /> </li> </ul></blockquote><p></p>
[QUOTE="UniversalMonster, post: 9385304, member: 1034"] Hi all. Here's a quick intro. I HAVENT BEEN HERE IN YEARS, but I used to hang out back around 2000 when D&D 3 had just come out. But anyhow, I have been in the progress of selling off some of my old D&D stuff and I had this sudden urge to play again. Unfortunately.. uhh.. no real players around, and I basically want to do something weird anyhow, like mashup Spelljammer and rules cyclopedia D&D to create some kind of science fantasy thing. Ive been studying Mythic, and some of the other solo roleplaying Youtube channels and trying a number of different things and I thought this might be fun. So here it is: The Setup: This is Spelljammer, a setting where flying ships can explore different worlds through the use of magic. It isn't science fiction, its more like a typical D&D setting with flying sailing ships or even flying mounts that are able to explore the aerial depths between the worlds.. Ships and even low level (l1) spells can create an air bubble around a character that will allow for survival. In this case, the setting is a place called "The Nine Planets". Some other assumptions: Almost all humans. Your homeworld planet is more important than your "race". The other playable races are dwarves, elves and halflings which are classes (because I am using Cyclopedia Basic D&D). The demihumans also identify with whatever homeworld they are from. Here are the Nine Planets: [LIST] [*][B]Gaianova[/B]: Natives have [B]+1 Strength[/B] due to the higher gravity. They are proficient with swords regardless of their class. [*][B]Mentar[/B]: Ruled by psions, the natives are pale-skinned, bald, have [B]+1 Intelligence[/B], and can communicate telepathically within 30 feet. [*][B]Kluum[/B]: A mountainous world with retreats and monasteries. Its natives have [B]+1 Wisdom[/B] and a bonus on saves against charm magic. [*][B]Slorgh[/B]: Known for its swampy terrain with toxic flora. Natives have a greenish skin tone, [B]+1 Constitution[/B], and a bonus on saves against poison. [*][B]Ventrus[/B]: Features low gravity with floating cloud-platforms. Natives start with [B]+1 Dexterity[/B] and are skilled in using Glidewings. [*][B]Luxx[/B]: A luxurious planet with golden cities. Natives have [B]+1 Charisma[/B], wear full-face masques in public, and start with extra gold (6d6x10 gp). [*][B]Akhen[/B]: A barren planet dominated by the undead. Natives gain a [B]+2 bonus on saves against death magic and fear[/B]. [*][B]Primordus[/B]: A wild jungle planet with dinosaurs. Natives gain [B]+2 hit points[/B]. [*][B]Okeanos[/B]: An oceanic world with bubble habitats. Natives can hold their breath for [B]1 minute per point of Constitution[/B]. The classes are equally simple: fighter, cleric, magic-user, thief, dwarf, elf, halfling. Thats the whole list. But each character must have a "Character Concept" these are from kits adapted out of Spelljammer: The kits are as follows: Corsair - a sailor/adventurer sponsored under a letter of Marque Crusader- a champion for one of the great temples, bringing the faith to the heathensFrontiersman - a front line explorer Marine - a ships front line combat troopsMerchant - traders travelling from sphere to sphere Arcanist - collectors and dealers in magic itemsAstronomer - a scientist of the spaceways Geomancer - an expert of the planetary worlds and bodies- another scientist Imposter - a master of disguise (and often illusion) - a wizardly conman War Mage- a dedicated specialist of the weaponry of war aboard a space vessel Astrologer- priestly version of the Astronomer- using divine magic Diplomat - representing one of the many factions of the nine planets Evangelist - the recruiting arm of faith Medicus/Phsyician - a priestly (alternately, any class) healer, officer aboard a space vessel Missionary - a priestly pioneer who works to civilize the heathens Space Vagabond - just a wandering rogue Courier - message bearer associated with one of the factions Harlequin - A space-going entertainer Salvager - scavenger and opportunist, seeking out wreckage and plunderable resources For all of this I'm using my imagination, various older D&D supplements (whatever strikes my imagination really) For a randomizer I'm using DNDdiceroller.com, Name generating I use fantasynamegenerators. com And to be controversial.. I am using the CoPilot AI to try and keep things organized and on track! I find it has a very cheesy take on D&D, but if I tell it what I want to have formatted, it does a pretty good job. And I also like giving it "tell me 8 possible options" type of tasks. Character Generation: I'm starting 4 characters (possibly too many?) that are level 1, 3d6 down the line, basic noobs. Homeworlds were randomly chosen, but I let the stats rolls determine the kits I came up with and sorta riffed from there to come up with ideas like "Xavier is sly and shifty" and "Vando is an oaf" (high str, low Int). Introducing the characters in the next post. [/LIST] [/QUOTE]
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[Solo Game] The Astral Codex -- Spelljammer/Cyclopedia D&D Mashup
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