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Story Hour
[Solo Game] The Astral Codex -- Spelljammer/Cyclopedia D&D Mashup
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<blockquote data-quote="UniversalMonster" data-source="post: 9385344" data-attributes="member: 1034"><p>As our story begins, Mishur starts at the tower of High Astronomer Nurnubo. He has just observed a comet whose path defies all prediction. It moves as if with purpose, and doesn’t seem to follow the predicted paths that the astronomers have been taught. So he approaches the high astronomer with his findings. </p><p></p><p><strong>High Astronomer Nurnubo</strong>: (peering into a large, rune-etched telescope) "Ah, Mishur, your findings do not surprise me. The erratic dance of this comet may well be the harbinger of the Astral Codex, a prophecy long whispered among the stars."</p><p></p><p>*Mishur leans in, his curiosity piqued by the mention of the codex. "The Astral Codex? I thought it a mere legend, a fable from the days when magic and science were one."</p><p></p><p>High Astronomer Nurnubo (turns to face Mishur, his eyes reflecting the starlight) "the legends are true! In our pursuit of knowledge, we must consider all possibilities, even legends. If the Astral Codex is more than myth, its discovery could change everything. You must follow this comet, Mishur. It may lead you to answers long sought by we who gaze upon the stars."</p><p></p><p>So the adventure begins! The Astronomers Guild sponsors Mishur to investigate the comet in hopes of finding the codex. He’ll need a ship, and a crew, and Nurnubo has a few favors to call in. Specifically, with the Duchess of Laloo, who has a number of ships at her disposal and owes him a favor. Through some behind the scenes interaction, Laloo and Nurnubo manage to negotiate for the services of the young Corsair Jomal (pc #2) and a vague promise of a ship and crew. <strong>Meanwhile, Mishur is given the skill challenge to predict the best route to intercept the comet. </strong></p><p></p><p>+======================+</p><p>Oh, skill challenges- that’s another thing I’m incorporating. Skill challenges will have a simple mechanic and a “good” or “bad” result. The good result will come with a standard XP reward of +100 * lvl. The mechanic will be 1d20 roll under a stat (possibly with modifiers). </p><p></p><p>In this case Mishur task was to plot the course and he was succcessful, so he plots an efficient route from Slorgh to an asteroid field. He gathers up his maps, and goes to meet the Duchess alongside High Astronomer Nurnubo. +100xp</p><p></p><p>Next update tomorrow.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 9385344, member: 1034"] As our story begins, Mishur starts at the tower of High Astronomer Nurnubo. He has just observed a comet whose path defies all prediction. It moves as if with purpose, and doesn’t seem to follow the predicted paths that the astronomers have been taught. So he approaches the high astronomer with his findings. [B]High Astronomer Nurnubo[/B]: (peering into a large, rune-etched telescope) "Ah, Mishur, your findings do not surprise me. The erratic dance of this comet may well be the harbinger of the Astral Codex, a prophecy long whispered among the stars." *Mishur leans in, his curiosity piqued by the mention of the codex. "The Astral Codex? I thought it a mere legend, a fable from the days when magic and science were one." High Astronomer Nurnubo (turns to face Mishur, his eyes reflecting the starlight) "the legends are true! In our pursuit of knowledge, we must consider all possibilities, even legends. If the Astral Codex is more than myth, its discovery could change everything. You must follow this comet, Mishur. It may lead you to answers long sought by we who gaze upon the stars." So the adventure begins! The Astronomers Guild sponsors Mishur to investigate the comet in hopes of finding the codex. He’ll need a ship, and a crew, and Nurnubo has a few favors to call in. Specifically, with the Duchess of Laloo, who has a number of ships at her disposal and owes him a favor. Through some behind the scenes interaction, Laloo and Nurnubo manage to negotiate for the services of the young Corsair Jomal (pc #2) and a vague promise of a ship and crew. [B]Meanwhile, Mishur is given the skill challenge to predict the best route to intercept the comet. [/B] +======================+ Oh, skill challenges- that’s another thing I’m incorporating. Skill challenges will have a simple mechanic and a “good” or “bad” result. The good result will come with a standard XP reward of +100 * lvl. The mechanic will be 1d20 roll under a stat (possibly with modifiers). In this case Mishur task was to plot the course and he was succcessful, so he plots an efficient route from Slorgh to an asteroid field. He gathers up his maps, and goes to meet the Duchess alongside High Astronomer Nurnubo. +100xp Next update tomorrow. [/QUOTE]
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[Solo Game] The Astral Codex -- Spelljammer/Cyclopedia D&D Mashup
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