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Story Hour
[Solo Game] The Astral Codex -- Spelljammer/Cyclopedia D&D Mashup
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<blockquote data-quote="UniversalMonster" data-source="post: 9392623" data-attributes="member: 1034"><p>Ok, time has passed. The Myriad eventually gets repaired and tidied up enough to launch. </p><p></p><p>The Myriad sails smoothly through the aether for nearly 3 days, its crew vigilant as they chase the tail of a comet. <strong>Jomal</strong>, <strong>Mishur</strong>, <strong>Vando</strong>, and <strong>Xavier</strong> stand on deck, their eyes fixed on the celestial body that leads them to destiny.</p><p></p><p>Suddenly, the tranquility is broken by a surge of energy. The aether around them begins to churn, and a storm of astral proportions looms ahead. It's a squall, minor in the grand scheme of the cosmos, but enough to rattle the unprepared.</p><p></p><p>Mishur's sea-green eyes narrow as he reads the signs in the stars. "Brace yourselves," he warns, his voice steady. "An astral disturbance approaches."</p><p></p><p>Vando's hands move swiftly, securing the rigging and battening down the hatches. "I've got the sails!" he shouts over the rising wind..</p><p></p><p>Xavier, ever the opportunist, secures his precious cargo. He has two crates left of dried mushrooms that will bring a good price on Kluum or Lux. </p><p></p><p>Jomal takes the helm. His greenish skin is set in determination, his yellow eyes scanning the horizon. "It doesn't look that bad.. We'll ride this storm out," he declares, his grip firm on the wheel.</p><p></p><p>The Myriad dips and weaves through the astral winds, her wooden frame creaking but holding strong. The crew moves as one, each member playing their part to keep the ship on course. At some point, there is a lightning strike that hits Myriad's wing-sail., leaving it out of commission. </p><p></p><p>As quickly as it came, the astral storm dissipates, leaving behind a trail of sparkling aether dust. The crew takes a moment to catch their breath, sharing looks of relief and camaraderie.</p><p></p><p>"We'll have to heave-to and repair that sail. " says Vando.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 9392623, member: 1034"] Ok, time has passed. The Myriad eventually gets repaired and tidied up enough to launch. The Myriad sails smoothly through the aether for nearly 3 days, its crew vigilant as they chase the tail of a comet. [B]Jomal[/B], [B]Mishur[/B], [B]Vando[/B], and [B]Xavier[/B] stand on deck, their eyes fixed on the celestial body that leads them to destiny. Suddenly, the tranquility is broken by a surge of energy. The aether around them begins to churn, and a storm of astral proportions looms ahead. It's a squall, minor in the grand scheme of the cosmos, but enough to rattle the unprepared. Mishur's sea-green eyes narrow as he reads the signs in the stars. "Brace yourselves," he warns, his voice steady. "An astral disturbance approaches." Vando's hands move swiftly, securing the rigging and battening down the hatches. "I've got the sails!" he shouts over the rising wind.. Xavier, ever the opportunist, secures his precious cargo. He has two crates left of dried mushrooms that will bring a good price on Kluum or Lux. Jomal takes the helm. His greenish skin is set in determination, his yellow eyes scanning the horizon. "It doesn't look that bad.. We'll ride this storm out," he declares, his grip firm on the wheel. The Myriad dips and weaves through the astral winds, her wooden frame creaking but holding strong. The crew moves as one, each member playing their part to keep the ship on course. At some point, there is a lightning strike that hits Myriad's wing-sail., leaving it out of commission. As quickly as it came, the astral storm dissipates, leaving behind a trail of sparkling aether dust. The crew takes a moment to catch their breath, sharing looks of relief and camaraderie. "We'll have to heave-to and repair that sail. " says Vando. [/QUOTE]
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[Solo Game] The Astral Codex -- Spelljammer/Cyclopedia D&D Mashup
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