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<blockquote data-quote="Jdvn1" data-source="post: 2373225" data-attributes="member: 26424"><p>That's a good point about the Bard, but especially in mid- and high- levels, Bard spells aren't as great. A 6th level Bard spell doesn't get as high a DC as a 9th level Wizard spell, so I'd expect most creatures to pass their saves. I was thinking a Bard/Fighter might have some useful spells (and illusion, although since I don't have a lot of casting experience, I'll probably be trying a variety of things with that), but also be able to hold his own in a battle.</p><p></p><p>And a Bard is going to generally be good in roleplaying situations anyway. Same with a Rogue. I think a Bard/Fighter might cover enough bases that I won't be completely lost in most situations.</p><p></p><p>I have a couple ideas for a Squire, though. The first couple are based on older characters of mine (first I want to mention that a Knight doesn't have to be a Paladin, although one gets the idea that he should be Lawful and have some ranks in Ride).</p><p></p><p>1. Some backstory: Sblock'd because there's more than I initially expected. I have a lot of story on this one since I actually played much of the backstory and planned it for a while. [sblock] My very first character was a NG Half-Orc named Teg'ruk. We played from 1st level to 22nd over a few years and over the time our party (named the Companions) grew to be wildly famous. Teg'ruk was a Half-Orc Fighter who fought alongside (often under the direction of) a Human Fighter, Theron, that he befriended (another PC). Theron had extensive military training, but he made it very clear to everyone that Teg'ruk was the more powerful combatant. Whenever Theron introduced himself to an army (always a long, impressive introduction), the army would grow worried and restless. Then, Theron would introduce Teg'ruk simply by saying, "This is Teg of clan Ruk. <em>He</em> scares <em>me</em>. The army would then move a few feet backwards.</p><p></p><p>Anyway, Teg'ruk eventually bore a child, whom he planned would make a strong adventurer himself, but the child would (to Teg's dismay) become a Paladin, although of the same god Teg followed (a nature deity). The child, Ther'ruk I believe he was supposed to be (named after Theron), was initially trained by his father (fighter levels), but followed his own path (paladin levels). I'm thinking he would continue to follow his father's training (continue fighter levels) but also try not to lose sight of the higher calling (paladin).</p><p></p><p>Teg'ruk's original clan was barbarians, but Teg was more intelligent than the rest (hence Fighter instead of Barbarian), and he eventually civilized his clan by moving them into his town/fortress, so it doesn't seem like a stretch for such a civilized Half-Orc, although it'd still be uncommon.</p><p></p><p>Teg'ruk was Neutral Good. While Ther'ruk would have to be Lawful Good, I think he'd still have kind of a free spirit, so Ther would probably want to leave home to try to make it on his own. That's why he'd become a squire, at least for a time. He wants to prove he's strong without having the legacy of his father following him. The knight he follows probably hates Ther for his father (a squire that's more famous than you? preposterous!) or doesn't know about it at all.</p><p></p><p>He focuses on TWF, mostly. I'd also consider using Races of Destiny for the Half-Orc Paladin Racial Substitution Levels. It changes Smite Evil for something that's a cross between rage and smite, if I remember correctly, and they get some other stuff that I don't recall at the moment.[/sblock]</p><p></p><p>Now, despite what you might think, I'm not bound to that idea at all. I plan to play him sometime in the future when I get back together with that gaming group, but if you like it I'll be happy to try to pick it up.</p><p></p><p>2. I have two Dwarf characters that dont' get as much play as I'd like them to. One's in a LEW game (which you know! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) and the other is in an FR game that died. I like both of their backstories.</p><p><a href="http://www.enworld.org/showpost.php?p=2048611&postcount=164" target="_blank">http://www.enworld.org/showpost.php?p=2048611&postcount=164</a></p><p>and</p><p><a href="http://www.enworld.org/showthread.php?p=2199444#post2199444" target="_blank">http://www.enworld.org/showthread.php?p=2199444#post2199444</a></p><p></p><p>You don't have to read those, I suppose, but they each LG Fighters and want to make a name for themselves and discover the world. I can really see them focusing on the Fighter and joining a kind knight as an opportunity to learn and try new things. Then, they'd pick up a few (not a lot in the long run, maybe 2-6) levels in Paladin due to their training. He'd follow a god of Strength.</p><p></p><p>One of them is a TWF (with Dwarven Urgosh) and the other uses a Warhammer and plans to go into Battlesmith (Fighter/crafter PrC).</p><p></p><p>3. The first two are atypical characters, which I often make, but I have a weakness to stereotypical characters too. I really like playing idealistic characters that uphold what you think the class/race <em>should</em> be. It's a weakness of mine, maybe, but for my third idea I'm gonna have to say a Human or Half-Elf Paladin.</p><p></p><p>Focus on Lance and Longsword (or maybe Bastard Sword, but probably not). Low Dex (the first two are high Dex! just realized that! well, one of the dwarves isn't, but still), high Str, high Con, medium Cha, medium Wis. Follows your typical Paladin sun-lawful-good-undead-hating-demon-hating god.</p><p></p><p>He'd probably come from a poorish town (as a lot of squires do) and find any knight that would treat him somewhat kindly and sponsor his training for knighthood.</p><p></p><p>4. Now that I have that out of my system, my last Paladin idea (I think this is my last one, anyway. Once I came up with a bunch of Paladin ideas to see how flexible the class was and was impressed).</p><p></p><p>This guy is a pretty scary guy. He's really tall, very dark skin, completely bald, and carries a big greatsword where ever he goes. This is a Power Attack/Cleave sort of guy, follower of a god of Strength and War. Human Paladin all the way. He takes Intimidate to pry the truth out of people. He's Lawful Good, but he's also kind of mean and has a short temper. His family was probably some Paladins or Fighters too, so his knight is probably someone pretty important.</p><p></p><p>This is a long post and I think I'm getting a bit scattered on my ideas, so if you have questions go ahead, but I'll stop this post now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2373225, member: 26424"] That's a good point about the Bard, but especially in mid- and high- levels, Bard spells aren't as great. A 6th level Bard spell doesn't get as high a DC as a 9th level Wizard spell, so I'd expect most creatures to pass their saves. I was thinking a Bard/Fighter might have some useful spells (and illusion, although since I don't have a lot of casting experience, I'll probably be trying a variety of things with that), but also be able to hold his own in a battle. And a Bard is going to generally be good in roleplaying situations anyway. Same with a Rogue. I think a Bard/Fighter might cover enough bases that I won't be completely lost in most situations. I have a couple ideas for a Squire, though. The first couple are based on older characters of mine (first I want to mention that a Knight doesn't have to be a Paladin, although one gets the idea that he should be Lawful and have some ranks in Ride). 1. Some backstory: Sblock'd because there's more than I initially expected. I have a lot of story on this one since I actually played much of the backstory and planned it for a while. [sblock] My very first character was a NG Half-Orc named Teg'ruk. We played from 1st level to 22nd over a few years and over the time our party (named the Companions) grew to be wildly famous. Teg'ruk was a Half-Orc Fighter who fought alongside (often under the direction of) a Human Fighter, Theron, that he befriended (another PC). Theron had extensive military training, but he made it very clear to everyone that Teg'ruk was the more powerful combatant. Whenever Theron introduced himself to an army (always a long, impressive introduction), the army would grow worried and restless. Then, Theron would introduce Teg'ruk simply by saying, "This is Teg of clan Ruk. [i]He[/i] scares [i]me[/i]. The army would then move a few feet backwards. Anyway, Teg'ruk eventually bore a child, whom he planned would make a strong adventurer himself, but the child would (to Teg's dismay) become a Paladin, although of the same god Teg followed (a nature deity). The child, Ther'ruk I believe he was supposed to be (named after Theron), was initially trained by his father (fighter levels), but followed his own path (paladin levels). I'm thinking he would continue to follow his father's training (continue fighter levels) but also try not to lose sight of the higher calling (paladin). Teg'ruk's original clan was barbarians, but Teg was more intelligent than the rest (hence Fighter instead of Barbarian), and he eventually civilized his clan by moving them into his town/fortress, so it doesn't seem like a stretch for such a civilized Half-Orc, although it'd still be uncommon. Teg'ruk was Neutral Good. While Ther'ruk would have to be Lawful Good, I think he'd still have kind of a free spirit, so Ther would probably want to leave home to try to make it on his own. That's why he'd become a squire, at least for a time. He wants to prove he's strong without having the legacy of his father following him. The knight he follows probably hates Ther for his father (a squire that's more famous than you? preposterous!) or doesn't know about it at all. He focuses on TWF, mostly. I'd also consider using Races of Destiny for the Half-Orc Paladin Racial Substitution Levels. It changes Smite Evil for something that's a cross between rage and smite, if I remember correctly, and they get some other stuff that I don't recall at the moment.[/sblock] Now, despite what you might think, I'm not bound to that idea at all. I plan to play him sometime in the future when I get back together with that gaming group, but if you like it I'll be happy to try to pick it up. 2. I have two Dwarf characters that dont' get as much play as I'd like them to. One's in a LEW game (which you know! :D ) and the other is in an FR game that died. I like both of their backstories. [url]http://www.enworld.org/showpost.php?p=2048611&postcount=164[/url] and [url]http://www.enworld.org/showthread.php?p=2199444#post2199444[/url] You don't have to read those, I suppose, but they each LG Fighters and want to make a name for themselves and discover the world. I can really see them focusing on the Fighter and joining a kind knight as an opportunity to learn and try new things. Then, they'd pick up a few (not a lot in the long run, maybe 2-6) levels in Paladin due to their training. He'd follow a god of Strength. One of them is a TWF (with Dwarven Urgosh) and the other uses a Warhammer and plans to go into Battlesmith (Fighter/crafter PrC). 3. The first two are atypical characters, which I often make, but I have a weakness to stereotypical characters too. I really like playing idealistic characters that uphold what you think the class/race [i]should[/i] be. It's a weakness of mine, maybe, but for my third idea I'm gonna have to say a Human or Half-Elf Paladin. Focus on Lance and Longsword (or maybe Bastard Sword, but probably not). Low Dex (the first two are high Dex! just realized that! well, one of the dwarves isn't, but still), high Str, high Con, medium Cha, medium Wis. Follows your typical Paladin sun-lawful-good-undead-hating-demon-hating god. He'd probably come from a poorish town (as a lot of squires do) and find any knight that would treat him somewhat kindly and sponsor his training for knighthood. 4. Now that I have that out of my system, my last Paladin idea (I think this is my last one, anyway. Once I came up with a bunch of Paladin ideas to see how flexible the class was and was impressed). This guy is a pretty scary guy. He's really tall, very dark skin, completely bald, and carries a big greatsword where ever he goes. This is a Power Attack/Cleave sort of guy, follower of a god of Strength and War. Human Paladin all the way. He takes Intimidate to pry the truth out of people. He's Lawful Good, but he's also kind of mean and has a short temper. His family was probably some Paladins or Fighters too, so his knight is probably someone pretty important. This is a long post and I think I'm getting a bit scattered on my ideas, so if you have questions go ahead, but I'll stop this post now ;) [/QUOTE]
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