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<blockquote data-quote="Jdvn1" data-source="post: 2377407" data-attributes="member: 26424"><p>Rethinking this character, there seem to be some problems.</p><p></p><p>First, I think the Intimidate skill would be pretty obvious for him. There's a variant of it in Sword and First (3.0 book) that lets you use Strength instead of Charisma. It'd be neat to use that, but that's not what I'm concerned about either. The Paladin class doesn't get it as a class skill and, looking at the description of Intimidate in the book, you have to be pretty good at the skill to make it useful and failure is pretty bad. So I don't want to take it as a cross-class skill.</p><p></p><p>I was also thinking of making this character a Pious Templar (Complete Divine). They tend to focus on their deity's favored weapon, and it requires the True Believer feat (also Complete Divine). Information is as follows:</p><p></p><p>True Believer</p><p>[sblock]TRUE BELIEVER [GENERAL]</p><p>Your deity rewards your unquestioning faith and dedication.</p><p> Prerequisite: Must choose a single deity to worship. Must be within one step of that god's alignment.</p><p> Benefit: Once per day when you are about to make a saving throw you may declare that you are using this feat to gain a +2 insight bonus on that saving throw.</p><p> This feat also allows you to use a relic (see relics, page 88) of the deity you worship.</p><p></p><p>Relics of Kord (for reference):</p><p>[sblock]<strong>Belt of the Champion:</strong> Kord gives one of these gem-studded belts to a favorite gladiator each decade. The wearer gains a +6 bonus on Strength checks and additional +4 bonus on grapple and bull-rush checks. If the wearer of a <em>belt of the champion</em> ever fails a save against a fear effect, the belt ceases functioning for 1 hour.</p><p> To use this relic, you must worship Kord and either sacrifice a 5th-level divine spell slot or have the True Believer feat and at least 9 HD.</p><p> Moderate Transmutation; CL 11th; Sanctify Relic, Craft Wondrous Item, <em>bull's strength</em>, creator must worship Kord; Price 22,000 gp; Weight 1 lb.</p><p></p><p><strong>Sword of the Mighty Thews:</strong> Kord's high clerics forged these greatswords as homages to Kord's signature weapon, <em>Kelmar</em>. A <em>sword of mighty thews</em> is a <em>+3 dragonbane greatsword</em> that renders its wielder immune to a dragon's frightful presence and confers a +4 luck bonus on Reflex saves against a dragon's breath weapon.</p><p> To use this relic, you must worship Kord and either sacrifice a 6th-level divine spell slot or have the True Believer feat and at least 11 HD.</p><p> Strong abjuration; CL 18th; Sanctify Relic, Craft Magic Arms and Armor, <em>resistance</em>, creator must worship Kord; Price 45,600 gp; Cost 22,975 gp + 1,810 XP.[/sblock]I don't expect to get any of these, especially right away, but if I follow Kord or a Kord-like god or otherwise focus in this direction, I'd probably try to buy one of these.[/sblock]</p><p>Pious Templar</p><p>[sblock]<u>Pious Templar</u></p><p>Sworn to the defense of a temple site, the pious templar is a holy warrior blessed by her deity with combat prowess and great endurance. She bears her deity's favored weapon into battle and fights her deity's enemies without question or hesitation. In addition to defending the temple itself, a pious templar m ay be charged with additional duties, including a campaign to attack foes on their own home ground.</p><p>(that's most of the color, the rest of description upon request)</p><p>Hit die: d10.</p><p></p><p>[smallcaps]Requirements[/smallcaps]</p><p>Base Attack Bonus: +5.</p><p>Skill: Knowledge (religion) 4 ranks.</p><p>Feats: True Believer*, Weapon Focus (with her deity's favored weapon).</p><p>*New feat described in Chapter 3.</p><p></p><p>[smallcaps]Class Skills[/smallcaps]</p><p>The pious templar's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Jump (Str), Knowledge (religion) (Int), Profession (Wis), and Swim (Str). See Chapter 4 of the <em>Player's Handbook</em> for skill descriptions.</p><p>Skill Points at Each Level: 2 + Int modifier.</p><p>[code]The Pious Templar</p><p>Class Fort Ref Will Spells per Day</p><p>Level BAB Save SaveSave Special 1st 2nd 3rd 4th</p><p>1st +1 +2 +0 +2 Mettle 0 - - -</p><p>2nd +2 +3 +0 +3 Smite 1/day 1 - - -</p><p>3rd +3 +3 +1 +3 DR 1/-, 1 0 - -</p><p> Weapon Spec</p><p>4th +4 +4 +1 +4 Bonus feat 1 1 - -</p><p>5th +5 +4 +1 +4 - 1 1 0 -</p><p>6th +6 +5 +2 +5 Smite 2/day 1 1 1 -</p><p>7th +7 +6 +2 +6 DR 2/- 2 1 1 0</p><p>8th +8 +6 +2 +6 Bonus feat 2 1 1 1</p><p>9th +9 +6 +3 +6 - 2 2 1 1</p><p>10th +10 +7 +3 +7 Smite 3/day 2 2 2 1[/code]</p><p>[smallcaps]Class Features[/smallcaps]</p><p>All of the following are class features of the pious templare prestige class.</p><p> <strong> Weapon and Armor Proficiency:</strong> Pious templars gain no weapon or armor proficiencies.</p><p><strong> Mettle (Su):</strong> A pious templar's special blessing allows her to shrug off magical effects that would otherwise harm her. If a pious templar makes a successful Will or Fortitude saving through that would normally reduce the spell's effects, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability.</p><p><strong> Spells per day:</strong> A pious templar has the abilityi to cast a small number of divine spells. To cast a spell, the pious templare must have a Wisdom score of at least 10 + the spell's level, so a pious templar with a Wisdom of 10 or lower cannot cast these spells. Pious templar bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the pious templar's Wisdom modifier. When the pious templar gets 0 spells of a given level, such as 0 1-st spells at 1st level, she gets only bonus spells. (A pious templar without a bonus spell for that level cannot yet cast a spell of that level.) A pious templar has access to any spell on the list and can freely choose wich to prepare, just like a cleric. A pious templar prepares and casts spells just as a cleric does (though the pious templar cannot spontaneously cast <em>cure</em> or <em>inflict</em> spells).</p><p> A good pious templar (or a neutral pious templar of a good deity) uses the paladin spell list. An evil pious templar (or a neutral pious templar of an evil deity) uses the blackguard spell list. A pious templar who is neither good nor evil and whose deity is neither good nor evil can chose to use the paladin or the blackguard spell list. Once the player makes this choice, it cannot be reversed.</p><p><strong> Smite (Su):</strong> Once per day, a pious templar of 2nd level or higher may make a single melee attack with a +4 attack bonus and a damage bonus equal to her pious templar level (if she hits). The pious templar must declare the smite before making the attack. Starting at 6th level, a pious templar can smite twice per day and at 10th level, three times per day.</p><p> If a pious templar has a smite evil or smite ability (for being a paladin or a cleric with the Destruction domain) already, she can use the ability one extra time per day (two extra times at 7th level). The attack bonus does not increase, but the damage bonus is based on the character's combined level (pious templar level plus cleric or paladin level).</p><p><strong> Damage Reduction (Ex):</strong> Starting at 3rd level, pious templars have the ability to shruge off some amount of injury from each blow or attack. A pious templare gains damage reduction 1/-. At 7th level, this damage reductin rises to 2/-.</p><p><strong> Weapon Specialization:</strong> At 3rd level, a pious templar gains the Weapon Specialization feat with her deity's favored weapon.</p><p><strong> Bonus Feat:</strong> At 4th level and again at 8th level, a pious templar gets a bonus feat. These bonus feats must be drawn from the feats noted as fighter bonus feats in the <em>Player's Handbook</em> and other books.</p><p> If a pious templar selects a feat that requires her to apply its effects to a specific weapon (such as Improved Critial), she may only apply that feat to her deity's favored weapon.[/sblock]A problem with all of this is that I'd be taking it after 5 or 6 character levels. Which means if I go straight Paladin, my special mount is going to be pretty useless as I level.</p><p></p><p>I was thinking that if I take Fighter first, however, then I get Intimidate as one of my class skills and also don't have to worry about a mount since I don't get one at all. So I'm thinking of only taking 2 or 3 levels in Paladin instead.</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2377407, member: 26424"] Rethinking this character, there seem to be some problems. First, I think the Intimidate skill would be pretty obvious for him. There's a variant of it in Sword and First (3.0 book) that lets you use Strength instead of Charisma. It'd be neat to use that, but that's not what I'm concerned about either. The Paladin class doesn't get it as a class skill and, looking at the description of Intimidate in the book, you have to be pretty good at the skill to make it useful and failure is pretty bad. So I don't want to take it as a cross-class skill. I was also thinking of making this character a Pious Templar (Complete Divine). They tend to focus on their deity's favored weapon, and it requires the True Believer feat (also Complete Divine). Information is as follows: True Believer [sblock]TRUE BELIEVER [GENERAL] Your deity rewards your unquestioning faith and dedication. Prerequisite: Must choose a single deity to worship. Must be within one step of that god's alignment. Benefit: Once per day when you are about to make a saving throw you may declare that you are using this feat to gain a +2 insight bonus on that saving throw. This feat also allows you to use a relic (see relics, page 88) of the deity you worship. Relics of Kord (for reference): [sblock][B]Belt of the Champion:[/B] Kord gives one of these gem-studded belts to a favorite gladiator each decade. The wearer gains a +6 bonus on Strength checks and additional +4 bonus on grapple and bull-rush checks. If the wearer of a [i]belt of the champion[/i] ever fails a save against a fear effect, the belt ceases functioning for 1 hour. To use this relic, you must worship Kord and either sacrifice a 5th-level divine spell slot or have the True Believer feat and at least 9 HD. Moderate Transmutation; CL 11th; Sanctify Relic, Craft Wondrous Item, [i]bull's strength[/i], creator must worship Kord; Price 22,000 gp; Weight 1 lb. [b]Sword of the Mighty Thews:[/b] Kord's high clerics forged these greatswords as homages to Kord's signature weapon, [i]Kelmar[/i]. A [i]sword of mighty thews[/i] is a [i]+3 dragonbane greatsword[/i] that renders its wielder immune to a dragon's frightful presence and confers a +4 luck bonus on Reflex saves against a dragon's breath weapon. To use this relic, you must worship Kord and either sacrifice a 6th-level divine spell slot or have the True Believer feat and at least 11 HD. Strong abjuration; CL 18th; Sanctify Relic, Craft Magic Arms and Armor, [i]resistance[/i], creator must worship Kord; Price 45,600 gp; Cost 22,975 gp + 1,810 XP.[/sblock]I don't expect to get any of these, especially right away, but if I follow Kord or a Kord-like god or otherwise focus in this direction, I'd probably try to buy one of these.[/sblock] Pious Templar [sblock][u]Pious Templar[/u] Sworn to the defense of a temple site, the pious templar is a holy warrior blessed by her deity with combat prowess and great endurance. She bears her deity's favored weapon into battle and fights her deity's enemies without question or hesitation. In addition to defending the temple itself, a pious templar m ay be charged with additional duties, including a campaign to attack foes on their own home ground. (that's most of the color, the rest of description upon request) Hit die: d10. [smallcaps]Requirements[/smallcaps] Base Attack Bonus: +5. Skill: Knowledge (religion) 4 ranks. Feats: True Believer*, Weapon Focus (with her deity's favored weapon). *New feat described in Chapter 3. [smallcaps]Class Skills[/smallcaps] The pious templar's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Jump (Str), Knowledge (religion) (Int), Profession (Wis), and Swim (Str). See Chapter 4 of the [i]Player's Handbook[/i] for skill descriptions. Skill Points at Each Level: 2 + Int modifier. [code]The Pious Templar Class Fort Ref Will Spells per Day Level BAB Save SaveSave Special 1st 2nd 3rd 4th 1st +1 +2 +0 +2 Mettle 0 - - - 2nd +2 +3 +0 +3 Smite 1/day 1 - - - 3rd +3 +3 +1 +3 DR 1/-, 1 0 - - Weapon Spec 4th +4 +4 +1 +4 Bonus feat 1 1 - - 5th +5 +4 +1 +4 - 1 1 0 - 6th +6 +5 +2 +5 Smite 2/day 1 1 1 - 7th +7 +6 +2 +6 DR 2/- 2 1 1 0 8th +8 +6 +2 +6 Bonus feat 2 1 1 1 9th +9 +6 +3 +6 - 2 2 1 1 10th +10 +7 +3 +7 Smite 3/day 2 2 2 1[/code] [smallcaps]Class Features[/smallcaps] All of the following are class features of the pious templare prestige class. [b] Weapon and Armor Proficiency:[/b] Pious templars gain no weapon or armor proficiencies. [b] Mettle (Su):[/b] A pious templar's special blessing allows her to shrug off magical effects that would otherwise harm her. If a pious templar makes a successful Will or Fortitude saving through that would normally reduce the spell's effects, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability. [b] Spells per day:[/b] A pious templar has the abilityi to cast a small number of divine spells. To cast a spell, the pious templare must have a Wisdom score of at least 10 + the spell's level, so a pious templar with a Wisdom of 10 or lower cannot cast these spells. Pious templar bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the pious templar's Wisdom modifier. When the pious templar gets 0 spells of a given level, such as 0 1-st spells at 1st level, she gets only bonus spells. (A pious templar without a bonus spell for that level cannot yet cast a spell of that level.) A pious templar has access to any spell on the list and can freely choose wich to prepare, just like a cleric. A pious templar prepares and casts spells just as a cleric does (though the pious templar cannot spontaneously cast [i]cure[/i] or [i]inflict[/i] spells). A good pious templar (or a neutral pious templar of a good deity) uses the paladin spell list. An evil pious templar (or a neutral pious templar of an evil deity) uses the blackguard spell list. A pious templar who is neither good nor evil and whose deity is neither good nor evil can chose to use the paladin or the blackguard spell list. Once the player makes this choice, it cannot be reversed. [b] Smite (Su):[/b] Once per day, a pious templar of 2nd level or higher may make a single melee attack with a +4 attack bonus and a damage bonus equal to her pious templar level (if she hits). The pious templar must declare the smite before making the attack. Starting at 6th level, a pious templar can smite twice per day and at 10th level, three times per day. If a pious templar has a smite evil or smite ability (for being a paladin or a cleric with the Destruction domain) already, she can use the ability one extra time per day (two extra times at 7th level). The attack bonus does not increase, but the damage bonus is based on the character's combined level (pious templar level plus cleric or paladin level). [b] Damage Reduction (Ex):[/b] Starting at 3rd level, pious templars have the ability to shruge off some amount of injury from each blow or attack. A pious templare gains damage reduction 1/-. At 7th level, this damage reductin rises to 2/-. [b] Weapon Specialization:[/b] At 3rd level, a pious templar gains the Weapon Specialization feat with her deity's favored weapon. [b] Bonus Feat:[/b] At 4th level and again at 8th level, a pious templar gets a bonus feat. These bonus feats must be drawn from the feats noted as fighter bonus feats in the [i]Player's Handbook[/i] and other books. If a pious templar selects a feat that requires her to apply its effects to a specific weapon (such as Improved Critial), she may only apply that feat to her deity's favored weapon.[/sblock]A problem with all of this is that I'd be taking it after 5 or 6 character levels. Which means if I go straight Paladin, my special mount is going to be pretty useless as I level. I was thinking that if I take Fighter first, however, then I get Intimidate as one of my class skills and also don't have to worry about a mount since I don't get one at all. So I'm thinking of only taking 2 or 3 levels in Paladin instead. [/QUOTE]
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