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<blockquote data-quote="erf_beto" data-source="post: 4465160" data-attributes="member: 47533"><p>True, but he might be trying to ease his fiancee into the game without forcing her to be with his geeky friends rolling dice and shouting battlecries in the basement. Not until she understands what the hell is going on, anyway... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Teaching the game is hard stuff, I always do that, and even though I've had plenty success, there's been lots of failures and lost of time and effort. In the end, she might decide that the game is not for her after all, and he won't have to add and retire a character from the plot.</p><p> </p><p>As for suggestions, I'd probably endorse what Iron Sky said, and if you're indeed teaching the game, add another possible aproach: NPC allies. Stat some npcs with very simple stats, skills and powers: rogue with thievery and sneak attack, fighter with combat challenge and lots of hp, cleric with healing word and turn undead, wizard with magic missile, an area spell and some other spell, an utility perhaps... nothing else (or reflavor monsters to look like PCs). You might want to roleplay and roll for them through battle, or let her roll or help decide their actions once in a while. The goal here is to show that D&D is a game about <strong>teamwork</strong>.</p></blockquote><p></p>
[QUOTE="erf_beto, post: 4465160, member: 47533"] True, but he might be trying to ease his fiancee into the game without forcing her to be with his geeky friends rolling dice and shouting battlecries in the basement. Not until she understands what the hell is going on, anyway... ;) Teaching the game is hard stuff, I always do that, and even though I've had plenty success, there's been lots of failures and lost of time and effort. In the end, she might decide that the game is not for her after all, and he won't have to add and retire a character from the plot. As for suggestions, I'd probably endorse what Iron Sky said, and if you're indeed teaching the game, add another possible aproach: NPC allies. Stat some npcs with very simple stats, skills and powers: rogue with thievery and sneak attack, fighter with combat challenge and lots of hp, cleric with healing word and turn undead, wizard with magic missile, an area spell and some other spell, an utility perhaps... nothing else (or reflavor monsters to look like PCs). You might want to roleplay and roll for them through battle, or let her roll or help decide their actions once in a while. The goal here is to show that D&D is a game about [B]teamwork[/B]. [/QUOTE]
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