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<blockquote data-quote="invokethehojo" data-source="post: 4468117" data-attributes="member: 62525"><p>I recently started a 1 on 1 campaign as the player, but I've been DMing another group for awhile. Here's what I've learned</p><p></p><p>I'm playing a fey warlock multiclass rogue in the 1 on 1 and doing fine. I had to give him a 14 str so I could hit with melee attacks, which meant I couldn't have an 18 cha, but it's worked out fine. My DM plans encounters around my abilities, but I also have to be a smart player because melee mobs are inevitable. I go up against minions a lot, but never just minions.</p><p>- I use my mobility a lot and stealth a lot</p><p>- I get concealment as much as possible (and eyebite)</p><p>- I use my sneak attack to take out the biggest melee threat and I use Witchfire to give myself a round to breath</p><p>- I took jack of all trades</p><p>- I asked the DM for gauntlets that give me a +2 to damage on basic melee attacks (can't remember the name) to help fill in my weakness.</p><p>- I chose powers wisely (teleports to get me out of trouble, armor of agathys to give me protection)</p><p>- I asked the DM to let my play a doppleganger so I could use shapechange to escape if things got hairy</p><p></p><p>Some of these things won't work in your situation but some will. Work as a team, 1 on 1 is tough so you and the player should discuss how to balance abilities while maintaining fun. If you ask me healing abilities are good for 1 on 1, but you don't have to rely on healing much if you smoke all the bad guys real fast. A leader PC is wasting most of his abilities by himself. If you ask me strikers are where it's at for 1 on 1. Multiclass for a healing or inspiring word and your good to go. </p><p>Rangers and rogues seem best equipped for 1 on 1:</p><p>Ranger: mixed melee and ranged, can attack two enemies at once, can shift a lot</p><p>Rogue: mixed melee and ranged, can hide from enemies, can shift a lot</p><p></p><p>Warlock requires more work for player and DM, but definately doable</p><p>Warlock: can get concealment, can curse multiple targets, high con and temp hp or teleports move around</p><p></p><p>No matter what class you pick for a 1 on 1 campaign the most important thing to your survival will be power choice: what mix of powers helps you be effective in multiple situations?</p><p>Also, check out the Scales of War Character Backgrounds on WotC website, that will help round out the lone PC's skills a bit</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 4468117, member: 62525"] I recently started a 1 on 1 campaign as the player, but I've been DMing another group for awhile. Here's what I've learned I'm playing a fey warlock multiclass rogue in the 1 on 1 and doing fine. I had to give him a 14 str so I could hit with melee attacks, which meant I couldn't have an 18 cha, but it's worked out fine. My DM plans encounters around my abilities, but I also have to be a smart player because melee mobs are inevitable. I go up against minions a lot, but never just minions. - I use my mobility a lot and stealth a lot - I get concealment as much as possible (and eyebite) - I use my sneak attack to take out the biggest melee threat and I use Witchfire to give myself a round to breath - I took jack of all trades - I asked the DM for gauntlets that give me a +2 to damage on basic melee attacks (can't remember the name) to help fill in my weakness. - I chose powers wisely (teleports to get me out of trouble, armor of agathys to give me protection) - I asked the DM to let my play a doppleganger so I could use shapechange to escape if things got hairy Some of these things won't work in your situation but some will. Work as a team, 1 on 1 is tough so you and the player should discuss how to balance abilities while maintaining fun. If you ask me healing abilities are good for 1 on 1, but you don't have to rely on healing much if you smoke all the bad guys real fast. A leader PC is wasting most of his abilities by himself. If you ask me strikers are where it's at for 1 on 1. Multiclass for a healing or inspiring word and your good to go. Rangers and rogues seem best equipped for 1 on 1: Ranger: mixed melee and ranged, can attack two enemies at once, can shift a lot Rogue: mixed melee and ranged, can hide from enemies, can shift a lot Warlock requires more work for player and DM, but definately doable Warlock: can get concealment, can curse multiple targets, high con and temp hp or teleports move around No matter what class you pick for a 1 on 1 campaign the most important thing to your survival will be power choice: what mix of powers helps you be effective in multiple situations? Also, check out the Scales of War Character Backgrounds on WotC website, that will help round out the lone PC's skills a bit [/QUOTE]
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