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Solo Leveling meets D&D
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<blockquote data-quote="Indagare Nogitsune" data-source="post: 9890883" data-attributes="member: 40018"><p>If you're not familiar with Solo Leveling, there's a <a href="https://en.wikipedia.org/wiki/Solo_Leveling" target="_blank">wikipedia article</a> and actual <a href="https://solo-leveling.fandom.com/wiki/Solo_Leveling_Wiki" target="_blank">wiki</a> on it. The basic premise being there are two warring factions of divine beings one of which wants to aid humanity and the other which wishes to destroy it. The ones that want to aid humanity create Dungeons that allow mana to be released on Earth and give humans a fighting chance.</p><p></p><p>For a Dungeons and Dragons setting, magic is usually well-established and Humans are generally far from the only sapient species on them. However, groups of deities have been known to war with different results coming from it.</p><p></p><p><strong>Other thoughts:</strong></p><p>1) The Divine Factions are likely Deities vs Primordials. A truce and marriage resulted in the Deity(s) of Agriculture who straddle between the urban and the wild. They are the ones who keep the balance and who may have suggested the Dungeons in the first place as a sort of compromise.</p><p></p><p>2) The various Player Species were chosen or created by each side to represent them. Their exact origins could vary from some simple creation to some natural species altered in different ways (as per the Greystone, Pristine Tower, or what <a href="https://wowwiki-archive.fandom.com/wiki/Race_origins" target="_blank">World of Warcraft</a> does) to them being snatched from different worlds and their memories of their old world erased ala <a href="https://rpgresearch.fandom.com/wiki/Urban_Arcana" target="_blank">Urban Arcana</a>. The Agricultural Deity(s) insisted they be uninfluenced by any of the factions to show whether or not they could get along. There have, thus, been times of war and peace but, overall, more cooperation than not. </p><p></p><p>3) The creation of the largest metropolitan city caused the <a href="https://solo-leveling.fandom.com/wiki/Dungeons" target="_blank">Dungeons</a>. Only the Agriculture side was pleased with the creation of a large metropolis that all the species helped create and made a combination of both urbane and wild features. The two sides, being petty, created the Dungeons as tests to see if this sort of unity could hold under pressure. That it did has only infuriated some of them further, though the saner heads on both sides joined with the Agriculturalists and tried to mitigate the issue by making sure there were <a href="https://solo-leveling.fandom.com/wiki/Hunters" target="_blank">folks</a> capable of handling them. They're also responsible for ensuring groups are adequately rewarded.</p><p></p><p>4) An alternative is that the Dungeons aren't from the sides at all, but are a result of how reality itself was created. When the first demiplanes occurred, it caused a sort of 'malfunction' that allowed direct links to areas the Deities had tested before the Prime was built. Some of this could even be a <a href="https://backrooms-wiki.wikidot.com/" target="_blank">Backrooms</a>-like area that people have found themselves clipping into. In both cases, groups were needed both to deal with the dangers of the Dungeons and to help rescue those lost in the Backrooms. This latter scenario would have the deities be more like computer programmers, with the Prime being the Stable Release and the Backrooms/Dungeons being Beta or Alpha versions of reality or actual test realms for the deities to play around with ideas before introducing them to the Prime. The deities might find how the species interact interesting and allow continued access, with the folks of the Prime being aware of the consequences.</p><p></p><p>5) Clerics and Druids might be types of Wizards who deal with healing magic and nature-themed magic. In this case, <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/MagicAIsMagicA" target="_blank">Magic A is Magic A</a>. Other features would have to be worked out.</p></blockquote><p></p>
[QUOTE="Indagare Nogitsune, post: 9890883, member: 40018"] If you're not familiar with Solo Leveling, there's a [URL='https://en.wikipedia.org/wiki/Solo_Leveling']wikipedia article[/URL] and actual [URL='https://solo-leveling.fandom.com/wiki/Solo_Leveling_Wiki']wiki[/URL] on it. The basic premise being there are two warring factions of divine beings one of which wants to aid humanity and the other which wishes to destroy it. The ones that want to aid humanity create Dungeons that allow mana to be released on Earth and give humans a fighting chance. For a Dungeons and Dragons setting, magic is usually well-established and Humans are generally far from the only sapient species on them. However, groups of deities have been known to war with different results coming from it. [B]Other thoughts:[/B] 1) The Divine Factions are likely Deities vs Primordials. A truce and marriage resulted in the Deity(s) of Agriculture who straddle between the urban and the wild. They are the ones who keep the balance and who may have suggested the Dungeons in the first place as a sort of compromise. 2) The various Player Species were chosen or created by each side to represent them. Their exact origins could vary from some simple creation to some natural species altered in different ways (as per the Greystone, Pristine Tower, or what [URL='https://wowwiki-archive.fandom.com/wiki/Race_origins']World of Warcraft[/URL] does) to them being snatched from different worlds and their memories of their old world erased ala [URL='https://rpgresearch.fandom.com/wiki/Urban_Arcana']Urban Arcana[/URL]. The Agricultural Deity(s) insisted they be uninfluenced by any of the factions to show whether or not they could get along. There have, thus, been times of war and peace but, overall, more cooperation than not. 3) The creation of the largest metropolitan city caused the [URL='https://solo-leveling.fandom.com/wiki/Dungeons']Dungeons[/URL]. Only the Agriculture side was pleased with the creation of a large metropolis that all the species helped create and made a combination of both urbane and wild features. The two sides, being petty, created the Dungeons as tests to see if this sort of unity could hold under pressure. That it did has only infuriated some of them further, though the saner heads on both sides joined with the Agriculturalists and tried to mitigate the issue by making sure there were [URL='https://solo-leveling.fandom.com/wiki/Hunters']folks[/URL] capable of handling them. They're also responsible for ensuring groups are adequately rewarded. 4) An alternative is that the Dungeons aren't from the sides at all, but are a result of how reality itself was created. When the first demiplanes occurred, it caused a sort of 'malfunction' that allowed direct links to areas the Deities had tested before the Prime was built. Some of this could even be a [URL='https://backrooms-wiki.wikidot.com/']Backrooms[/URL]-like area that people have found themselves clipping into. In both cases, groups were needed both to deal with the dangers of the Dungeons and to help rescue those lost in the Backrooms. This latter scenario would have the deities be more like computer programmers, with the Prime being the Stable Release and the Backrooms/Dungeons being Beta or Alpha versions of reality or actual test realms for the deities to play around with ideas before introducing them to the Prime. The deities might find how the species interact interesting and allow continued access, with the folks of the Prime being aware of the consequences. 5) Clerics and Druids might be types of Wizards who deal with healing magic and nature-themed magic. In this case, [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/MagicAIsMagicA']Magic A is Magic A[/URL]. Other features would have to be worked out. [/QUOTE]
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