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Solo Leveling meets D&D
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<blockquote data-quote="Celebrim" data-source="post: 9890981" data-attributes="member: 4937"><p>Although it isn't obvious, it appears Solo Leveling is actually a Science Fiction setting, and the magical beasts are just aliens who have been previously conquered by the "mana" givers. I don't think the "gift" of mana to humanity is in fact anything but a trap, as it's the means by which the aliens end up subjugating species by taking over their economy and culture. They seem to want to push the culture to be eventually led by the most vicious, most violence loving members of their own species to whom they give the most power, then use the species in their games where they pit them against other species. The Dungeons aren't Dungeons at all, but just places in other worlds where one or both sides are trapped. The Ants and High Orcs are just as much victims of this as we are.</p><p></p><p>Humans seem to be particularly powerful mana wielders and so attracted the attention of some dissident within the alien culture who is gifting one of the humans with his own power via the "leveling up" process.</p><p></p><p>The problem with it is the problem with any "Chosen One" setting, in that RPGs are inherently social ensemble games, and "Solo Levelling" right to its very name is not about that. We have one character who matters a whole lot more than everyone else. In order to have parity where everyone matters equally, you'd need to have the players all as members of the species that naturally "levels up" or something of that sort.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9890981, member: 4937"] Although it isn't obvious, it appears Solo Leveling is actually a Science Fiction setting, and the magical beasts are just aliens who have been previously conquered by the "mana" givers. I don't think the "gift" of mana to humanity is in fact anything but a trap, as it's the means by which the aliens end up subjugating species by taking over their economy and culture. They seem to want to push the culture to be eventually led by the most vicious, most violence loving members of their own species to whom they give the most power, then use the species in their games where they pit them against other species. The Dungeons aren't Dungeons at all, but just places in other worlds where one or both sides are trapped. The Ants and High Orcs are just as much victims of this as we are. Humans seem to be particularly powerful mana wielders and so attracted the attention of some dissident within the alien culture who is gifting one of the humans with his own power via the "leveling up" process. The problem with it is the problem with any "Chosen One" setting, in that RPGs are inherently social ensemble games, and "Solo Levelling" right to its very name is not about that. We have one character who matters a whole lot more than everyone else. In order to have parity where everyone matters equally, you'd need to have the players all as members of the species that naturally "levels up" or something of that sort. [/QUOTE]
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