Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solo Monster Design Tips Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="webrunner" data-source="post: 5489409" data-attributes="member: 63727"><p>For boss encounters recently I've thought about bosses from video games: shooters, platformers, rpgs... the entire encounter is part of the boss.</p><p></p><p>Some ones I use in different fights:</p><p>- The monster is actually made up of individually targetable parts that let the players switch targets and play strategically. In one case, it even counted as three monsters: but they shared one health pool.</p><p>- The monster has more than one "stage" of elite-level HP. So the entire battle tactics change on bloodied.</p><p>- Entire areas of the map become dangerous at various parts.</p><p></p><p>Some examples I did recently:</p><p></p><p>- A mechanical hand which has three initatives per turn. Each finger has an ability - it can use those initiatives on different fingers. The players could, if they wnated to, disable individual fingers in order to prevent certain attacks. It also had a "slam" move it did at bloodied and could give up it's actions to grab someone.</p><p></p><p>- Three golems.. one did ranged attacks and had vunerable: melee resistance: ranged/area, one did melee attacks and had vunerable: ranged and resistance: melee, and one did nothing and was resistance: all. At 1/4 hp, they ddi an attack that hit everyone betweenthem at the time (which after the first time it happened made them VERY consious as to their positions and the monsters) and each one switched 'modes'. The three golems shared one solo-sized health pool.</p><p></p><p>- A mad scientist with ranged attacks and some good mobility, revealling himself as being a crazed warforged afterwards with claws that let him climb on the wall and pounce on people. The entire fight's dynamic changed when he become such a ridiculous powerful melee combatant that could move around on the ceiling... he even had a minor action to hit everyone around him.</p><p></p><p>- A kobold pikeman on a griffon, while they were on top of a train engine. It did swooping attacks, as well as a move that tried to pull the players off with a big chained spear. The fighter beat the strength check and ended up pulling the griffon down into melee range- it was pretty damn epic.</p><p></p><p></p><p>Some other boss encounters I had didn't really count as solos (just 'boss effects' like a charge counter until everyone dies based on the remaining chanting wizards, or a series of 1on1 tournament fights)</p></blockquote><p></p>
[QUOTE="webrunner, post: 5489409, member: 63727"] For boss encounters recently I've thought about bosses from video games: shooters, platformers, rpgs... the entire encounter is part of the boss. Some ones I use in different fights: - The monster is actually made up of individually targetable parts that let the players switch targets and play strategically. In one case, it even counted as three monsters: but they shared one health pool. - The monster has more than one "stage" of elite-level HP. So the entire battle tactics change on bloodied. - Entire areas of the map become dangerous at various parts. Some examples I did recently: - A mechanical hand which has three initatives per turn. Each finger has an ability - it can use those initiatives on different fingers. The players could, if they wnated to, disable individual fingers in order to prevent certain attacks. It also had a "slam" move it did at bloodied and could give up it's actions to grab someone. - Three golems.. one did ranged attacks and had vunerable: melee resistance: ranged/area, one did melee attacks and had vunerable: ranged and resistance: melee, and one did nothing and was resistance: all. At 1/4 hp, they ddi an attack that hit everyone betweenthem at the time (which after the first time it happened made them VERY consious as to their positions and the monsters) and each one switched 'modes'. The three golems shared one solo-sized health pool. - A mad scientist with ranged attacks and some good mobility, revealling himself as being a crazed warforged afterwards with claws that let him climb on the wall and pounce on people. The entire fight's dynamic changed when he become such a ridiculous powerful melee combatant that could move around on the ceiling... he even had a minor action to hit everyone around him. - A kobold pikeman on a griffon, while they were on top of a train engine. It did swooping attacks, as well as a move that tried to pull the players off with a big chained spear. The fighter beat the strength check and ended up pulling the griffon down into melee range- it was pretty damn epic. Some other boss encounters I had didn't really count as solos (just 'boss effects' like a charge counter until everyone dies based on the remaining chanting wizards, or a series of 1on1 tournament fights) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solo Monster Design Tips Article
Top