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General Tabletop Discussion
*Pathfinder & Starfinder
Solo Monster Encounter Problems
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<blockquote data-quote="Eric Finley" data-source="post: 4930259" data-attributes="member: 83401"><p>Or you give them idiosyncratic effects in place of the normal status effects you know your party can inflict. "Violent Energy: Berzerker Schnazzbog does not suffer normally from the immobilized, restrained, or dazed conditions. Instead, if immobilized or restrained, at the beginning of its turn it thrashes violently and topples over, breaking the effect; make an attack in a close blast 2 plus against the Schnazzbog itself, +15 vs. Ref, 2d10 damage + knock prone. If dazed, it still grants CA, but instead of being limited to one action, it gains an extra standard action which it can only use to make basic melee attacks during its turn."</p><p></p><p>Or "Giant Bowling Ball is immune to prone; if knocked prone, it is instead pushed 2 squares in a DM-determined direction."</p><p></p><p>Think about the actual flavour of the powers the PCs are using, and when using a solo, come up with the appropriate effect <em>on that monster</em> of the description. Make it obvious you're doing this - and that you'll be more inclined to have it do cool stuff if the description is cool to begin with.</p><p></p><p>(I once played a LARP where one PC tried to cast the spell "discorporate self" to do some spying... and then botched the roll. Normally, this would suck in a small way, but mostly result in him not getting the result he wanted. But his description of the power was great - "I reach up with my hands, and as though they were claws, I take my skin from the neck down and peel it away, becoming spirit." So the ref, kudos to him, took one look at the botch and said "Okay. You succeed. You're a ghost. But that fifteen minute duration thing - nah. You die, skip the corpse step, and become a ghost. Get yourself Reconstituted when you're done.")</p><p></p><p>Also, things like Dominate do an excellent job of equalizing the action economy, even in the case of bad status conditions on the primary.</p><p></p><p>Another good way is to reskin a collection of other monsters as a single solo. Handle the dragon's head as an elite controller, his foreclaws as an elite brute, and his wings and tail as a regular skirmisher (with "move the rest too" as an implicit power there).</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4930259, member: 83401"] Or you give them idiosyncratic effects in place of the normal status effects you know your party can inflict. "Violent Energy: Berzerker Schnazzbog does not suffer normally from the immobilized, restrained, or dazed conditions. Instead, if immobilized or restrained, at the beginning of its turn it thrashes violently and topples over, breaking the effect; make an attack in a close blast 2 plus against the Schnazzbog itself, +15 vs. Ref, 2d10 damage + knock prone. If dazed, it still grants CA, but instead of being limited to one action, it gains an extra standard action which it can only use to make basic melee attacks during its turn." Or "Giant Bowling Ball is immune to prone; if knocked prone, it is instead pushed 2 squares in a DM-determined direction." Think about the actual flavour of the powers the PCs are using, and when using a solo, come up with the appropriate effect [I]on that monster[/I] of the description. Make it obvious you're doing this - and that you'll be more inclined to have it do cool stuff if the description is cool to begin with. (I once played a LARP where one PC tried to cast the spell "discorporate self" to do some spying... and then botched the roll. Normally, this would suck in a small way, but mostly result in him not getting the result he wanted. But his description of the power was great - "I reach up with my hands, and as though they were claws, I take my skin from the neck down and peel it away, becoming spirit." So the ref, kudos to him, took one look at the botch and said "Okay. You succeed. You're a ghost. But that fifteen minute duration thing - nah. You die, skip the corpse step, and become a ghost. Get yourself Reconstituted when you're done.") Also, things like Dominate do an excellent job of equalizing the action economy, even in the case of bad status conditions on the primary. Another good way is to reskin a collection of other monsters as a single solo. Handle the dragon's head as an elite controller, his foreclaws as an elite brute, and his wings and tail as a regular skirmisher (with "move the rest too" as an implicit power there). [/QUOTE]
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