Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solo Monster Encounter Problems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blackbrrd" data-source="post: 4930461" data-attributes="member: 63962"><p>I would through at least 4 ordinary or higher mobs at the party. For instance:</p><p>Solo + Elite + 2x Normal</p><p>Solo + 2xElite + Normal</p><p>2xSolo + 2xNormal</p><p></p><p>A well coordinated party can easily take down 6+ minions in one round, so it is something I would through in on top of at least 3 ordinary+ mobs. For instance:</p><p>Solo + 2xElite +6xMinion</p><p>Solo +3xNormal +6xMinion</p><p>Solo + Elite + Normal + 8xMinion</p><p></p><p>I don't like using mobs that are lower level than the characters because they have problems hitting and do too little damage. Soldiers being the only exception to this. Soldiers are OP compared to the other types. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>An encounter with a Solo is often a high-point in a campaign and I want the fight to be the Fight to remember. A fight with a single enemy gets static real fast, which is no fun at all. Non-static fights is one of the high-points of 4e.</p><p></p><p>I came up with one house-rule for solo mobs: They can make a save against one effect at the START of their own turn at the normal +5, or make a save against all effects at the normal +0. This makes status effects a lot less fun on the boss. The players will then use them on the sidekicks instead, allowing the boss to shine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It might not be necessary if you run the solo-encounter as hard as described above.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4930461, member: 63962"] I would through at least 4 ordinary or higher mobs at the party. For instance: Solo + Elite + 2x Normal Solo + 2xElite + Normal 2xSolo + 2xNormal A well coordinated party can easily take down 6+ minions in one round, so it is something I would through in on top of at least 3 ordinary+ mobs. For instance: Solo + 2xElite +6xMinion Solo +3xNormal +6xMinion Solo + Elite + Normal + 8xMinion I don't like using mobs that are lower level than the characters because they have problems hitting and do too little damage. Soldiers being the only exception to this. Soldiers are OP compared to the other types. ;) An encounter with a Solo is often a high-point in a campaign and I want the fight to be the Fight to remember. A fight with a single enemy gets static real fast, which is no fun at all. Non-static fights is one of the high-points of 4e. I came up with one house-rule for solo mobs: They can make a save against one effect at the START of their own turn at the normal +5, or make a save against all effects at the normal +0. This makes status effects a lot less fun on the boss. The players will then use them on the sidekicks instead, allowing the boss to shine. :) It might not be necessary if you run the solo-encounter as hard as described above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Solo Monster Encounter Problems
Top