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General Tabletop Discussion
*Pathfinder & Starfinder
Solo Monster Encounter Problems
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<blockquote data-quote="Blackbrrd" data-source="post: 4930574" data-attributes="member: 63962"><p>I would say it would, but then maybe skip the +5 bonus a solo usually gets to saves?</p><p></p><p>Regarding my solo-setup - they did look a bit deadly. Maybe one should reduce the HP of the Solo by 20-40% as well? It would get bloodied faster that way. (A lot of solo's go real nasty at bloody <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />).</p><p></p><p>The extra 'mobs' the solo gets can also be terrain/traps that are beneficial to the Solo. Nothing like a nice pit trap for the defender. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I would probably go with this as my typical setup for a main boss encounter:</p><p></p><p>1xSolo: party level +2, 70% of normal hp, gets to save at start of round (in addition to end of round), but at +0 instead of +5.</p><p>1xElite: party level +2</p><p>2xNormal: party level</p><p></p><p>The normal mobs or the Elite should be soldiers. The Solo shouldn't be a brute, they suck.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 4930574, member: 63962"] I would say it would, but then maybe skip the +5 bonus a solo usually gets to saves? Regarding my solo-setup - they did look a bit deadly. Maybe one should reduce the HP of the Solo by 20-40% as well? It would get bloodied faster that way. (A lot of solo's go real nasty at bloody :devil:). The extra 'mobs' the solo gets can also be terrain/traps that are beneficial to the Solo. Nothing like a nice pit trap for the defender. :D I would probably go with this as my typical setup for a main boss encounter: 1xSolo: party level +2, 70% of normal hp, gets to save at start of round (in addition to end of round), but at +0 instead of +5. 1xElite: party level +2 2xNormal: party level The normal mobs or the Elite should be soldiers. The Solo shouldn't be a brute, they suck. [/QUOTE]
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