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General Tabletop Discussion
*Pathfinder & Starfinder
Solo Monster Encounter Problems
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<blockquote data-quote="Tony Vargas" data-source="post: 4930602" data-attributes="member: 996"><p>Try a behir. :shudder:</p><p></p><p>Seriously, though, some party synergies, builds, tactics or play styles can make solos less interesting encounters. The party may be good at concentrating damage so avalanche-like that even a solo's hps don't hold up long enough to make a go of it. Or, they may have a stun-locking 'orbizard' or some other cheap trick that locks down or screws over one critter. If that's the case, still use solos - occassionally - but don't bother trying to make them challenging, make them the 'guardmonster' or 'mob' you have to get past to get to the real encounter, just a big ugly speedbump now and then, that expends a few resources and lets the players feel badass. For the challenging encounters, use larger groups of enemies with an overleveled Elite as the 'big bad' (and make the other enemies in the encouner good at defending him). If the party is just so good at concentrating damage that there's no point to it, have the 'big bad' be more of a leader in the intellectual sense, like a bond villain. Getting through all his allies and fiinding him, not acing him, is the challenge.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4930602, member: 996"] Try a behir. :shudder: Seriously, though, some party synergies, builds, tactics or play styles can make solos less interesting encounters. The party may be good at concentrating damage so avalanche-like that even a solo's hps don't hold up long enough to make a go of it. Or, they may have a stun-locking 'orbizard' or some other cheap trick that locks down or screws over one critter. If that's the case, still use solos - occassionally - but don't bother trying to make them challenging, make them the 'guardmonster' or 'mob' you have to get past to get to the real encounter, just a big ugly speedbump now and then, that expends a few resources and lets the players feel badass. For the challenging encounters, use larger groups of enemies with an overleveled Elite as the 'big bad' (and make the other enemies in the encouner good at defending him). If the party is just so good at concentrating damage that there's no point to it, have the 'big bad' be more of a leader in the intellectual sense, like a bond villain. Getting through all his allies and fiinding him, not acing him, is the challenge. [/QUOTE]
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