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General Tabletop Discussion
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Solo Monster Encounter Problems
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<blockquote data-quote="Trevelyan" data-source="post: 4932741" data-attributes="member: 54488"><p>Monsters like Tiamat and some of her archons (for example Chillreaver frmo the Scales of War campaign) make interesting solos. They have multiple heads with each head having a separate action on a different initiative count and, move importantly giving the body a different move action and a fresh round of saves (some multi-heaqded creatures automatically shake off status effects when the next head acts).</p><p> </p><p>What you get is effectively a solo which operates like multiple creatures that happen to share one location and a single bag of hit points, and that makes all the difference.</p><p> </p><p>Monsters like the Berbalang follow a similar philosophy, splitting one solo monster into what is effectively a number of individual monsters.</p><p> </p><p>The other thing to consider is using traps and terrain features alongside a solo monster to provide what amount to other combatants. Traps or powers which dominate PCs work well, effectively reducing the number of actions that the party can take and increasing the actions that the solo has available.</p></blockquote><p></p>
[QUOTE="Trevelyan, post: 4932741, member: 54488"] Monsters like Tiamat and some of her archons (for example Chillreaver frmo the Scales of War campaign) make interesting solos. They have multiple heads with each head having a separate action on a different initiative count and, move importantly giving the body a different move action and a fresh round of saves (some multi-heaqded creatures automatically shake off status effects when the next head acts). What you get is effectively a solo which operates like multiple creatures that happen to share one location and a single bag of hit points, and that makes all the difference. Monsters like the Berbalang follow a similar philosophy, splitting one solo monster into what is effectively a number of individual monsters. The other thing to consider is using traps and terrain features alongside a solo monster to provide what amount to other combatants. Traps or powers which dominate PCs work well, effectively reducing the number of actions that the party can take and increasing the actions that the solo has available. [/QUOTE]
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