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*Pathfinder & Starfinder
Solo Monsters and the Risk of Boredom
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<blockquote data-quote="Regicide" data-source="post: 4369146" data-attributes="member: 67552"><p>Well theres a lot implications, but the first thing is further confirmation that Mearls shouldn't be in the job he's in. He's horrible.</p><p></p><p>Implications...</p><p>- He has probably read some Drizzt books.</p><p>- Most of his suggestions would make the fight easier for the PCs, but he doesn't mention anything about adjusting encounter difficulty.</p><p>- None of his suggestions would actually make the fight any more interesting as they're pretty much just 1 round things that won't actually change the overall flow of the fight, but apparently he couldn't even see that simple implication. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p>- Apparently we're supposed to take from his post that combat in DnD is boring and we need "set pieces" with special terrain features to fix it. Of course theres no "how to make interesting encounter terrain" anywhere in the DMG. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p>- Monsters are supposed to be really stupid and make their lairs as enemy friendly as possible so they can be killed more easily. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p> </p><p> How about this as advice instead: Lower the level of the solo so it has less HPs relative to the party, and make the encounter more challenging for the party in other ways, such as splitting the party up for parts of the fight, having the monster flee and recover and such. If the party is smart and can prevent it from fleeing, prevent it from splitting them up, get around the traps or what have you, they're rewarded with a softer monster they can kill in less than 1000 rounds of at-wills.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4369146, member: 67552"] Well theres a lot implications, but the first thing is further confirmation that Mearls shouldn't be in the job he's in. He's horrible. Implications... - He has probably read some Drizzt books. - Most of his suggestions would make the fight easier for the PCs, but he doesn't mention anything about adjusting encounter difficulty. - None of his suggestions would actually make the fight any more interesting as they're pretty much just 1 round things that won't actually change the overall flow of the fight, but apparently he couldn't even see that simple implication. :hmm: - Apparently we're supposed to take from his post that combat in DnD is boring and we need "set pieces" with special terrain features to fix it. Of course theres no "how to make interesting encounter terrain" anywhere in the DMG. :hmm: - Monsters are supposed to be really stupid and make their lairs as enemy friendly as possible so they can be killed more easily. :hmm: How about this as advice instead: Lower the level of the solo so it has less HPs relative to the party, and make the encounter more challenging for the party in other ways, such as splitting the party up for parts of the fight, having the monster flee and recover and such. If the party is smart and can prevent it from fleeing, prevent it from splitting them up, get around the traps or what have you, they're rewarded with a softer monster they can kill in less than 1000 rounds of at-wills. [/QUOTE]
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