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Solo Monsters and the Risk of Boredom
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<blockquote data-quote="Tigerbunny" data-source="post: 4369281" data-attributes="member: 21857"><p>I'm not seeing it being a big issue, at least by rough math.</p><p></p><p>Typical Damage Loadout of a 5th-Level PC</p><p></p><p>Based on DMG Page 42</p><p></p><p>E 3,1 + D 5, 1 + U2</p><p></p><p>Assume a D = High Limited, E = Medium Limited, U = Medium Normal damage expression. This is *really* rough, but seems in line with powers as far as I can tell.</p><p></p><p>55% hit rate</p><p></p><p>Daily 5 = 3d10 + 4 = 7-34, mean 20.5 = 11.3 hp</p><p>Daily 1 = 3d8 + 3 = 6-27, mean 16.5 = 9.1 hp</p><p>Encounter 3 = 2d10 + 3 = 5-23, mean 14 = 7.7 hp</p><p>Encounter 1 = 2d10 + 3 = 5-23, mean 14 = 7.7 hp</p><p>Utility 2 = 1d10 + 3 = 4-14, mean 8.5 = 4.7 hp</p><p></p><p>Subtotal before at-wills = 40.5 hp</p><p></p><p>5-character party Subtotal average damage yield = 202.5</p><p></p><p>Up against Young Red Dragon (Solo Soldier 7, 332 hp), they have it at 129, well past bloodied before they’re out of limited powers.</p><p></p><p>Now they have to use at-wills. At-will = Medium Normal, 1d10 + 3, mean 8.5, 4.7 output per attack</p><p></p><p>Per-round damage output for party using at-wills only = 23.5 hp. It will take them 6 more rounds to wear it down.</p><p></p><p>Yes, that could get dull.</p><p></p><p>Now, do 2 things. </p><p></p><p>Increase the hit rate to 65% (equivalent to a +2). This reflects cooperation for flanks, going after vulnerabilities, etc.</p><p></p><p>Assume that you get one good solid Medium Limited result from an environmental hazard or other encounter-specific resource per PC.</p><p></p><p>New Subtotal for limited resources</p><p></p><p>Daily 5 = 20.5 = 13.3</p><p>Daily 1 = 16.5 = 10.7</p><p>Encounter 3 = 14 = 9.1</p><p>Encounter 1 = 14 = 9.1</p><p>Utility 2 = 8.5 = 5.5</p><p>Hazard = 9.1</p><p></p><p>Per Character Output = 56.8 * 5 Characters = 284</p><p></p><p>This takes the dragon to only 48 hp remaining – just over 2 rounds of at-wills.</p><p></p><p>We’ll add 1 round of “overhead” for non-attack actions, so it takes 9 rounds to take it down. What can the dragon dish out in that period? About 12 hp per attack, so a total of 108 assuming 1 attack per round. Actually, being a solo, it’s going to be more like 2 attacks per round, so call it 216. Advantage: PCs.</p><p></p><p>A well-built solo encounter should be pretty tough, but not too bad of a slog for PCs who work well as a team and use encounter features to their advantage.</p><p></p><p>Go ahead and pick apart my math, though - I'm only so-so at this sort of thing.</p></blockquote><p></p>
[QUOTE="Tigerbunny, post: 4369281, member: 21857"] I'm not seeing it being a big issue, at least by rough math. Typical Damage Loadout of a 5th-Level PC Based on DMG Page 42 E 3,1 + D 5, 1 + U2 Assume a D = High Limited, E = Medium Limited, U = Medium Normal damage expression. This is *really* rough, but seems in line with powers as far as I can tell. 55% hit rate Daily 5 = 3d10 + 4 = 7-34, mean 20.5 = 11.3 hp Daily 1 = 3d8 + 3 = 6-27, mean 16.5 = 9.1 hp Encounter 3 = 2d10 + 3 = 5-23, mean 14 = 7.7 hp Encounter 1 = 2d10 + 3 = 5-23, mean 14 = 7.7 hp Utility 2 = 1d10 + 3 = 4-14, mean 8.5 = 4.7 hp Subtotal before at-wills = 40.5 hp 5-character party Subtotal average damage yield = 202.5 Up against Young Red Dragon (Solo Soldier 7, 332 hp), they have it at 129, well past bloodied before they’re out of limited powers. Now they have to use at-wills. At-will = Medium Normal, 1d10 + 3, mean 8.5, 4.7 output per attack Per-round damage output for party using at-wills only = 23.5 hp. It will take them 6 more rounds to wear it down. Yes, that could get dull. Now, do 2 things. Increase the hit rate to 65% (equivalent to a +2). This reflects cooperation for flanks, going after vulnerabilities, etc. Assume that you get one good solid Medium Limited result from an environmental hazard or other encounter-specific resource per PC. New Subtotal for limited resources Daily 5 = 20.5 = 13.3 Daily 1 = 16.5 = 10.7 Encounter 3 = 14 = 9.1 Encounter 1 = 14 = 9.1 Utility 2 = 8.5 = 5.5 Hazard = 9.1 Per Character Output = 56.8 * 5 Characters = 284 This takes the dragon to only 48 hp remaining – just over 2 rounds of at-wills. We’ll add 1 round of “overhead” for non-attack actions, so it takes 9 rounds to take it down. What can the dragon dish out in that period? About 12 hp per attack, so a total of 108 assuming 1 attack per round. Actually, being a solo, it’s going to be more like 2 attacks per round, so call it 216. Advantage: PCs. A well-built solo encounter should be pretty tough, but not too bad of a slog for PCs who work well as a team and use encounter features to their advantage. Go ahead and pick apart my math, though - I'm only so-so at this sort of thing. [/QUOTE]
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