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Solo Monsters and the Risk of Boredom
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<blockquote data-quote="erik_the_guy" data-source="post: 4370144" data-attributes="member: 70483"><p>Some of the suggestions also helped the dragon. None of the suggestions really gave the players a massive advantage. When the players do something to take advantage of the terrain you don't really need to adjust the difficulty because they deserve the rewards for their actions. If you really feel the terrain supports the players more you don't need a rulebook to up the encounter difficulty, just use a monster a level or two higher.</p><p></p><p>If they don't change the overall purpose of the fight, then why are you saying that they make things easier for the PCs in your previous comment. Also, if they are "just 1 round things", they serve the purpose of changing up the flavor of the battle for a little while so that its not just a straightforward slugfest. That was the whole point.</p><p></p><p>There is a limited section in the DMG that describes the types of terrain, who they give advantages to, and what happens if you use too much. They don't tell you explicitly how to craft interesting terrain for each encounter, but most DMs are capable of doing that themselves.</p><p></p><p>This is basically a repeat of your first point, but most of the terrain he described was just the natural stuff you would expect to find in an icy cave. Some of the terrain sounded very hazardous to the PCs, not just the dragon, and the dragon even set up parts of the cave to its advantage.</p><p> </p><p></p><p></p><p>What this guy said.</p></blockquote><p></p>
[QUOTE="erik_the_guy, post: 4370144, member: 70483"] Some of the suggestions also helped the dragon. None of the suggestions really gave the players a massive advantage. When the players do something to take advantage of the terrain you don't really need to adjust the difficulty because they deserve the rewards for their actions. If you really feel the terrain supports the players more you don't need a rulebook to up the encounter difficulty, just use a monster a level or two higher. If they don't change the overall purpose of the fight, then why are you saying that they make things easier for the PCs in your previous comment. Also, if they are "just 1 round things", they serve the purpose of changing up the flavor of the battle for a little while so that its not just a straightforward slugfest. That was the whole point. There is a limited section in the DMG that describes the types of terrain, who they give advantages to, and what happens if you use too much. They don't tell you explicitly how to craft interesting terrain for each encounter, but most DMs are capable of doing that themselves. This is basically a repeat of your first point, but most of the terrain he described was just the natural stuff you would expect to find in an icy cave. Some of the terrain sounded very hazardous to the PCs, not just the dragon, and the dragon even set up parts of the cave to its advantage. What this guy said. [/QUOTE]
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