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General Tabletop Discussion
*Pathfinder & Starfinder
Solo Monsters and the Risk of Boredom
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<blockquote data-quote="functionciccio" data-source="post: 4372100" data-attributes="member: 35027"><p>I don't think it's a matter of being "right" or "wrong".</p><p>I actually think Mr. Mearls has done a good job at the helm of 4E, a system that I like and that I will use in my next campaign.</p><p>And even if he has done something wrong, well, no one is perfect, and this is just a game.</p><p></p><p>I also think that his suggestions are really great, and I'm surely going to use them.</p><p></p><p>What baffles me is the fact that he is basically saying: "yes, solo monsters can be boring unless you do some work to make them less boring".</p><p></p><p>I agree wholeheartedly that a DM's job is to make every fight compelling, but I find quite strange that a couple of weeks after the release of a system that was sold as "fast and fun", one of the designers is saying that some work seems indeed necessary to avoid boredom\slugfests against monsters who should represent the epitome of said system.</p><p></p><p>Obviously this is just my opinion and I can be utterly wrong.</p><p>I hope this discussion can continue without degenerating into a flame-war.</p><p></p><p>Cheers.</p><p></p><p>PS:</p><p>sorry for the grammar but english is not my first language.</p></blockquote><p></p>
[QUOTE="functionciccio, post: 4372100, member: 35027"] I don't think it's a matter of being "right" or "wrong". I actually think Mr. Mearls has done a good job at the helm of 4E, a system that I like and that I will use in my next campaign. And even if he has done something wrong, well, no one is perfect, and this is just a game. I also think that his suggestions are really great, and I'm surely going to use them. What baffles me is the fact that he is basically saying: "yes, solo monsters can be boring unless you do some work to make them less boring". I agree wholeheartedly that a DM's job is to make every fight compelling, but I find quite strange that a couple of weeks after the release of a system that was sold as "fast and fun", one of the designers is saying that some work seems indeed necessary to avoid boredom\slugfests against monsters who should represent the epitome of said system. Obviously this is just my opinion and I can be utterly wrong. I hope this discussion can continue without degenerating into a flame-war. Cheers. PS: sorry for the grammar but english is not my first language. [/QUOTE]
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