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<blockquote data-quote="Rechan" data-source="post: 5925541" data-attributes="member: 54846"><p>I was kicking around this series of powers for an elite or solo. However, I wanted to get some feedback. Some things are not set in stone yet.</p><p></p><p></p><p><strong>Illusionary Doubles</strong></p><p>Action (Standard or Move?) Recharges when no doubles are in play.</p><p>Effect: The creature teleports 3 squares and is invisible until the end of its next turn. Four illusionary doubles are summoned within an area 1 centered on the square the creature left. When a double is adjacent to an enemy, the creature is invisible to that enemy. Doubles have a movement of 5, 1 HP, and the creature's defenses. They take up a space, do not grant flanking, and can be moved during the creature's move action.</p><p></p><p>The creature would then have some sort of effect that they gain when a target cannot see them. Larger damage dice most likely. My original idea was that the creature can knock prone any enemy that cannot see it, and a prone target takes more damage, but that would likely result in few changes to do that extra damage (it's two steps, rather than one).</p></blockquote><p></p>
[QUOTE="Rechan, post: 5925541, member: 54846"] I was kicking around this series of powers for an elite or solo. However, I wanted to get some feedback. Some things are not set in stone yet. [B]Illusionary Doubles[/B] Action (Standard or Move?) Recharges when no doubles are in play. Effect: The creature teleports 3 squares and is invisible until the end of its next turn. Four illusionary doubles are summoned within an area 1 centered on the square the creature left. When a double is adjacent to an enemy, the creature is invisible to that enemy. Doubles have a movement of 5, 1 HP, and the creature's defenses. They take up a space, do not grant flanking, and can be moved during the creature's move action. The creature would then have some sort of effect that they gain when a target cannot see them. Larger damage dice most likely. My original idea was that the creature can knock prone any enemy that cannot see it, and a prone target takes more damage, but that would likely result in few changes to do that extra damage (it's two steps, rather than one). [/QUOTE]
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