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Solo or Horde in D&D3
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4321676" data-attributes="member: 710"><p>I ended up usually using more then one monster, but I can't speak of hordes, because they are often to weak for the amount of headache they can give me if I want to manage them.</p><p></p><p>Running KotS last Friday, I noticed that without Minions, horde encounters would be nearly impossible to manage. Or no, they would quite certainly be possible to manage, but the kind of work would probably suck the fun out of running the encounter. Tracking hit points might be one of the easiest things to do in D&D, but if you have to do it for 13 monsters, even that becomes difficult, especially when managing positions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4321676, member: 710"] I ended up usually using more then one monster, but I can't speak of hordes, because they are often to weak for the amount of headache they can give me if I want to manage them. Running KotS last Friday, I noticed that without Minions, horde encounters would be nearly impossible to manage. Or no, they would quite certainly be possible to manage, but the kind of work would probably suck the fun out of running the encounter. Tracking hit points might be one of the easiest things to do in D&D, but if you have to do it for 13 monsters, even that becomes difficult, especially when managing positions. ;) [/QUOTE]
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