Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[solo][pf]The Evil Eye
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HolyMan" data-source="post: 5452000" data-attributes="member: 84167"><p>Thought we had an OOC somewhere.</p><p></p><p>Don't want to fill the IC with a bunch of technical stuff and questions.</p><p></p><p>Ok first off the pictures are they from the module??? That could have been Jiles in the pic with the ghost, LOL. Second if you would put stuff from the module in quotes (like the stuff they tell you to read out loud to players) it would help greatly.</p><p></p><p>I would know what to focus on a little more importantly by knowing what came from the adventure and not had to be made on the spot because I did something backwards and new stuff needed inserted.</p><p></p><p>Ok current dilemma Jiles is pretty smart but if the ghost can sense the baby it doesn't matter where he runs to. So really the only thing I can think to do is run till he knows he has time some time to "get ready" for a fight.</p><p></p><p>Haste lasts 8 rounds. And I would say it was what three before he bolted. So given that he will be 1,200' away (terrain pending) by the time it wears off. That is a x4 run for 5 rounds. I think that might be far enough away to get ready and then set himself for the upcoming fight. Ghost can't run and at a double move it will be what several minutes till she shows up.</p><p></p><p>Now I figure this is an adventure based on having a group and them not being able to take on the ghost so they flee. I will try and do what I believe is expected of the group that would be playing. You can guide me along when I screw up majorly.</p><p></p><p>So for now unless you say otherwise I would say Jiles will run then after the spell wears off he will stop don his armor, then wait and watch. Hopefully I'll catch her with a good Perception check before she can close in. Giving me time to chat and cast spells. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5452000, member: 84167"] Thought we had an OOC somewhere. Don't want to fill the IC with a bunch of technical stuff and questions. Ok first off the pictures are they from the module??? That could have been Jiles in the pic with the ghost, LOL. Second if you would put stuff from the module in quotes (like the stuff they tell you to read out loud to players) it would help greatly. I would know what to focus on a little more importantly by knowing what came from the adventure and not had to be made on the spot because I did something backwards and new stuff needed inserted. Ok current dilemma Jiles is pretty smart but if the ghost can sense the baby it doesn't matter where he runs to. So really the only thing I can think to do is run till he knows he has time some time to "get ready" for a fight. Haste lasts 8 rounds. And I would say it was what three before he bolted. So given that he will be 1,200' away (terrain pending) by the time it wears off. That is a x4 run for 5 rounds. I think that might be far enough away to get ready and then set himself for the upcoming fight. Ghost can't run and at a double move it will be what several minutes till she shows up. Now I figure this is an adventure based on having a group and them not being able to take on the ghost so they flee. I will try and do what I believe is expected of the group that would be playing. You can guide me along when I screw up majorly. So for now unless you say otherwise I would say Jiles will run then after the spell wears off he will stop don his armor, then wait and watch. Hopefully I'll catch her with a good Perception check before she can close in. Giving me time to chat and cast spells. ;) HM [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[solo][pf]The Evil Eye
Top