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*Dungeons & Dragons
Solo play class? I LOVE 5E!!!
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<blockquote data-quote="Joe Liker" data-source="post: 6389957" data-attributes="member: 6777505"><p>If you're playing a solo campaign, the best way to do it is to build the character you want <em>thematically</em>, without regard to optimization.</p><p></p><p>Why? Because optimization is only relevant in comparison to other PCs. If you're running the only PC in the universe, you are by definition the best. (And worst.)</p><p></p><p>I'm not sure I really understand what is meant by "solo play" here. Is it just one player and a DM, or one player playing and DMing simultaneously?</p><p></p><p>In any case, I hope you aren't planning to run published adventures with a single character. They aren't designed for that, and for the amount of fudging you'd have to do, you might as well just make up your own adventure.</p><p></p><p>For this to work, the DM needs to design a campaign that fits not just a solo character, but <em>your</em> character specifically. If you choose to play a rogue, it should be a crime or espionage adventure. If you're a wizard, it should be filled with challenges that are best overcome with magic. And so forth.</p><p></p><p>That's going to be a far more satisfying experience all around than trying to optimize a single character for use in a generic or published campaign.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6389957, member: 6777505"] If you're playing a solo campaign, the best way to do it is to build the character you want [I]thematically[/I], without regard to optimization. Why? Because optimization is only relevant in comparison to other PCs. If you're running the only PC in the universe, you are by definition the best. (And worst.) I'm not sure I really understand what is meant by "solo play" here. Is it just one player and a DM, or one player playing and DMing simultaneously? In any case, I hope you aren't planning to run published adventures with a single character. They aren't designed for that, and for the amount of fudging you'd have to do, you might as well just make up your own adventure. For this to work, the DM needs to design a campaign that fits not just a solo character, but [I]your[/I] character specifically. If you choose to play a rogue, it should be a crime or espionage adventure. If you're a wizard, it should be filled with challenges that are best overcome with magic. And so forth. That's going to be a far more satisfying experience all around than trying to optimize a single character for use in a generic or published campaign. [/QUOTE]
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Solo play class? I LOVE 5E!!!
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