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Solo play class? I LOVE 5E!!!
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<blockquote data-quote="Wrathamon" data-source="post: 6390027" data-attributes="member: 7989"><p>If you are running a single player in an adventure you can always surround that hero with npcs that help out and you dont have to worry about party optimization because your the DM and you can change the difficulty of a situation based on the hero. You can also spoil the single player more with magic items and not worry about how it affects the other players at the table. If you are running a pre-made adventure like Hoard, just be aware that its intended for 4-5 players (its hard even for 5 players that are new). For single player, you could start out at a higher level, make the encounters easier (lower AC by 1 or 2, lower saves by 1or 2, lower hps by half, and lower their attack scores by 2 or 3. They get hit more often, they die faster and they miss more often) and/or stock them with some magic items to make up the difference.</p><p></p><p>Being good at stealth is always a good thing for a single player, as is perception. Find out what character concept you feel the player wants to play and work around that.</p><p></p><p>Also, the DMG should have Gestault rules where you can play two classes on the same character at once. This is great for single player campaigns.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6390027, member: 7989"] If you are running a single player in an adventure you can always surround that hero with npcs that help out and you dont have to worry about party optimization because your the DM and you can change the difficulty of a situation based on the hero. You can also spoil the single player more with magic items and not worry about how it affects the other players at the table. If you are running a pre-made adventure like Hoard, just be aware that its intended for 4-5 players (its hard even for 5 players that are new). For single player, you could start out at a higher level, make the encounters easier (lower AC by 1 or 2, lower saves by 1or 2, lower hps by half, and lower their attack scores by 2 or 3. They get hit more often, they die faster and they miss more often) and/or stock them with some magic items to make up the difference. Being good at stealth is always a good thing for a single player, as is perception. Find out what character concept you feel the player wants to play and work around that. Also, the DMG should have Gestault rules where you can play two classes on the same character at once. This is great for single player campaigns. [/QUOTE]
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