Solo play options

Mercurius

Legend
OK, here's the context. Due to the business of life for 30-and-40-somethings, my gaming group goes anywhere from two to seven or more weeks between sessions, on average playing about once a month. The infrequency makes establishing continuity and momentum nearly impossible, and I'm actually starting to lose interest, although will probably give it another go and just let it be what it is; I've resigned myself to the fact that, at best, the campaign will be a fun poker-type night of hack-and-slash and beer. Which is fine, if that is all I'm expecting.

All of that aside, more often than once every month or so I get the hankering for some kind of dice-rolling. My life is busy enough that I wouldn't be able to play more than once every two weeks even if the opportunity arose. But I've actually been tempted to roll up a few characters and pull out the old Random Dungeon Generator from the 1ed DMG (or the inferior one in 4ed DMG). This obviously isn't role-playing, but it can be fun--or at least it was when I did it on lonely summer nights in high school.

Which brings me to this post: what are the options for solo play? I'm fine with it being almost entirely hack-and-slash, but it would be nice if it was a bit more, at least with some element of exploration, or even some way to include some sort of plot elements (e.g. searching for an artifact). I'm actually surprised that there isn't an online version of this, sort of a dungeoncrawl application where you roll up characters and it puts you through the equivalent of a Random Dungeon Generator, mapping it as you go along. Or is there something like this? And just to clarify: I am NOT looking for a MMO or anything like World of Warcraft; I'd still like for it to employ minimal graphics, at most a map of progress thus far.

So what I'm looking for is any of the following, or something else:

1) An online D&D solo adventure game, sort of like Random Dungeon Generator with text descriptions and a map that is drawn as you go.

2) Ideas on how to do this without the help of a program, with pre-existing materials--what books to use, websites, etc (e.g. DMG, Ultimate Toolbox, Monster Manuals, etc).

3) Ideas on how to design a detailed Random Dungeon Generator that would basically allow endless dungeon-crawling, or an Underdark variant where you design a party to explore the Underdark endlessly, even with some sort of plot elements thrown in.
 

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I did see this blog post the other day;

http://blog.microlite20.net/2009/09/05/sudoku-dungeons/

which seemed like quite a novel way of using a sudoku grid to generate random dungeons. You can also get dice that generate crossroads, rooms etc. I've never found a perfect on or offline CRPG that comes close to replicating the tabletop experience.

There is software such as Fantasy Grounds :: The Virtual Tabletop for Pen & Paper Roleplaying Games that has a community through which you might be able to get a game at a convinient time.

I remember playing solo with the old AD&D Random Dungeon generator and you could pass a bit of time with it on your own...
 
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Question for you.

If you're running the random dungeon thingy from the DMG, would you make your own monster decks?

Also, are you looking for a solo dungeon (ie, you play one character) or more of a DMless thing (where you'd play multi characters)?

I've done both with the 1e dungeon thing (it's a good way to pass the time). I'm just wondering how useful 4e is for honest to god solo play (and that ain't a burn on the system, just an honest question. How does the game hold up on solo play?).
 

I used to play Sryth online a fair amount. It's a minimal graphics game, and is pretty fun. There's a limited free version, and a small-subscription version.

Sryth - browser-based fantasy text RPG

I also play the far more graphically oriented Adventure Quest online: AdventureQuest

It is also free/pay to upgrade.

Both become fairly repetitive fairly quickly, but they are solo games, have a dndish feel, and might be worth looking into.
 

Over a year ago I had a go at running a PC through the first room of Kobold Hall to see what the character I'd made was like and to see if solo play would be possible. It was quite a headache but that could be because I was new to the rule system.

Might have to give it a go again and see what it like a year on.
 



Does it specifically have to be D&D, or can it just be D&D-like?

Personally, I found in the past that computer games are a good way to scratch the gaming itch when you can't find a group. If you don't mind 2e rules and you can find an old enough copy I'd recommend the Baldur's Gate series of games. It ought to be old enough to play on just about any machine nowadays, though I'm not sure how well it'll play with Vista if that's what you have. And if you have something other than Windows you'll have to ask someone else because I don't have much experience with Mac or *nix D&D-like games.

There's also always Play By Post gaming, but that may be too slow for your tastes.
 

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