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<blockquote data-quote="Novem5er" data-source="post: 4094526" data-attributes="member: 57859"><p>Running solo games in 3e (1 DM w/ 1 players) was a big pain in the butt! The whole CR system is too confusing. A CR3 ogre is appropriate for WHAT level solo player?</p><p></p><p>It looks like 4e will be much simpler, as encounters are XP based. A typical encounter has 1 monster of equal level for each player. Ta-da! A level 1 encounter for a single player should be ONE level 1 monster. If that's not dynamic enough, then there could be 4 minions instead. Since all classes seemed to be balanced for combat, encounters should be even more balanced.</p><p></p><p>Obviously, classes with higher HP and AC will be better at fighting the typical monster, but I can see some fun stories being writing for the solo wizard adventurer. No longer are they forced to cast 1 or 2 spells a day!</p><p></p><p>So I think solo adventures will still be challenging to balance, but much less so than in 3e.</p><p></p><p>I occasionally play 3e with my fiancee and I committed to only running published adventures (for the sake of time). Since all those adventures are balanced for a party of 4, I decided that each of us would run 2 characters. She ran a Fighter and Cleric and I ran the Rogue and Wizard (while I DMed). It turned the game into more of a tactical combat game, but it was fun!</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4094526, member: 57859"] Running solo games in 3e (1 DM w/ 1 players) was a big pain in the butt! The whole CR system is too confusing. A CR3 ogre is appropriate for WHAT level solo player? It looks like 4e will be much simpler, as encounters are XP based. A typical encounter has 1 monster of equal level for each player. Ta-da! A level 1 encounter for a single player should be ONE level 1 monster. If that's not dynamic enough, then there could be 4 minions instead. Since all classes seemed to be balanced for combat, encounters should be even more balanced. Obviously, classes with higher HP and AC will be better at fighting the typical monster, but I can see some fun stories being writing for the solo wizard adventurer. No longer are they forced to cast 1 or 2 spells a day! So I think solo adventures will still be challenging to balance, but much less so than in 3e. I occasionally play 3e with my fiancee and I committed to only running published adventures (for the sake of time). Since all those adventures are balanced for a party of 4, I decided that each of us would run 2 characters. She ran a Fighter and Cleric and I ran the Rogue and Wizard (while I DMed). It turned the game into more of a tactical combat game, but it was fun! [/QUOTE]
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