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<blockquote data-quote="The Edge" data-source="post: 3026012" data-attributes="member: 33507"><p>I've been long time thinking about a special campaign for one friend, and been semi planning it while running my current game. Anyone DM'd for or played in a game with only one player? What do you need to think about when planning a campaign like this?</p><p></p><p>My idea is that NPCs would fill in time to time as a 'party' for certain events, maybe just for one adventure or perhaps as travelling buddies. All depending on how the player interacts with each of them of course.</p><p></p><p>I was also considering giving all skills as class skills, so to make the character a bit more versatile. </p><p></p><p>Character death could be a problem. I imagine death could come quite swiftly if not careful, especially when there’s the presence of hi damage firearms. Seeing there'd be only one PC and the game is quite exploration based, a sudden death could kinda stop the game. It would be like bond just dieing unspectacularly mid film. Just ending with a, "Oh, its over?". But I obviously wouldn't want the player feeling too protected. So, thats a slight problem im not sure about.</p><p></p><p>Anyone got any wisdom to share?</p></blockquote><p></p>
[QUOTE="The Edge, post: 3026012, member: 33507"] I've been long time thinking about a special campaign for one friend, and been semi planning it while running my current game. Anyone DM'd for or played in a game with only one player? What do you need to think about when planning a campaign like this? My idea is that NPCs would fill in time to time as a 'party' for certain events, maybe just for one adventure or perhaps as travelling buddies. All depending on how the player interacts with each of them of course. I was also considering giving all skills as class skills, so to make the character a bit more versatile. Character death could be a problem. I imagine death could come quite swiftly if not careful, especially when there’s the presence of hi damage firearms. Seeing there'd be only one PC and the game is quite exploration based, a sudden death could kinda stop the game. It would be like bond just dieing unspectacularly mid film. Just ending with a, "Oh, its over?". But I obviously wouldn't want the player feeling too protected. So, thats a slight problem im not sure about. Anyone got any wisdom to share? [/QUOTE]
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