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<blockquote data-quote="fedelas" data-source="post: 4097285" data-attributes="member: 58944"><p><strong>Cleric&Fighter vs Gnoll Marauder</strong></p><p></p><p>As promised i'll try the battle with two char. i selected the cleric to add durability and option to the (small) party.</p><p>Same room 10x10 square.</p><p>Let's the fight begin!</p><p></p><p>Initiative: Fighter 15 Cleric 12 Gnoll 6 (awful 1 rolled)</p><p></p><p>rnd1 Fighter: move 5 and charge on the gnoll roll 20!! 15 damage.</p><p>rnd1 Cleric: move 5 use sacred flame hit reflex 15 for 7 radiant damage triggger "power of Amaunator" for additional 5 damage and the Fighter gains 2 temporary hp.</p><p>rnd1 Gnoll: attack the dwarf, hit for 12 damage. (real bloodfest 1st round...)</p><p></p><p>rnd2 Fighter: tide of iron miss.</p><p>rnd2 Cleric: use lance of faith on gnoll and hit, 9 damage and fighter get +2 to hit next attack,</p><p>rnd2 Gnoll: spear attack against Fighter hit, 9 damage for Katra now bloodied.</p><p></p><p>rnd3 Fighter: minor action second wind, Brutal Strike hit thanks to +2 from lance of faith, 19 damage on the gnoll marauder, action point for additional base attack but miss.</p><p>rnd3 Cleric: Erais invoke the benevolence of his god and cast his daily, cascade of light miss but inflict 6 damage, as minor the cleric use healing word on the Fighter and she heals to maximum.</p><p>rnd3 Gnoll: again spear, can't move to avoid fighter retribution, roll 20!! 16 damage on the fighter.</p><p></p><p>rnd4 Fighter: just attack and miss by two.</p><p>rnd4 Cleric: healing word give back 14 hp to the fighter, then sacred flame the gnoll for only 5 damage and the dwarf gains 2 temp. hp</p><p>rnd4 Gnoll: another spear hit the dwarf fighter for 12 damage.</p><p></p><p>rnd5 Fighter: Tide of iron miss again</p><p>rnd5 Cleric: move 4 square near the gnoll and cast Cause fear, but roll 1 and miss then use AP to lance of faith the gnoll and hit for 6 damage and the bonus.</p><p>rnd 5 Gnoll: spear against dwarf never miss! Another blast for 12.</p><p></p><p>rnd6 Fighter: short of energy katra try one last blow and hit the gnoll marauder for 9 marking him.</p><p>rnd6 Cleric: again sacred flame hit the beastman, 9 damage and 2 temp. for the fighter, then the human cleric moves toe to toe with the gnoll and his dwarf comrade.</p><p>rnd6 Gnoll: miss the spear attack and prepare for defeat</p><p></p><p>rnd7 Fighter: unlucky 1 on attack!</p><p>rnd7 Cleric: shift 1 and throw lance of faith: natural 20! 12 damage and gnoll marauder gone!</p><p>rnd7 Gnoll: die.</p><p></p><p>So as expected 2 characters with use of daily powers (not so functional this time) have good time against a 250 xp monster (the right amount for one enconter was 200xp).</p><p>Note: no possible use of pack attack by the gnoll (not suitable for solo use) no use for the fighter mark and OA but only because to avoid it the gnoll gave his opponents a great tactical advantage; if he attacked strongly on the cleric the fight can be different.</p></blockquote><p></p>
[QUOTE="fedelas, post: 4097285, member: 58944"] [b]Cleric&Fighter vs Gnoll Marauder[/b] As promised i'll try the battle with two char. i selected the cleric to add durability and option to the (small) party. Same room 10x10 square. Let's the fight begin! Initiative: Fighter 15 Cleric 12 Gnoll 6 (awful 1 rolled) rnd1 Fighter: move 5 and charge on the gnoll roll 20!! 15 damage. rnd1 Cleric: move 5 use sacred flame hit reflex 15 for 7 radiant damage triggger "power of Amaunator" for additional 5 damage and the Fighter gains 2 temporary hp. rnd1 Gnoll: attack the dwarf, hit for 12 damage. (real bloodfest 1st round...) rnd2 Fighter: tide of iron miss. rnd2 Cleric: use lance of faith on gnoll and hit, 9 damage and fighter get +2 to hit next attack, rnd2 Gnoll: spear attack against Fighter hit, 9 damage for Katra now bloodied. rnd3 Fighter: minor action second wind, Brutal Strike hit thanks to +2 from lance of faith, 19 damage on the gnoll marauder, action point for additional base attack but miss. rnd3 Cleric: Erais invoke the benevolence of his god and cast his daily, cascade of light miss but inflict 6 damage, as minor the cleric use healing word on the Fighter and she heals to maximum. rnd3 Gnoll: again spear, can't move to avoid fighter retribution, roll 20!! 16 damage on the fighter. rnd4 Fighter: just attack and miss by two. rnd4 Cleric: healing word give back 14 hp to the fighter, then sacred flame the gnoll for only 5 damage and the dwarf gains 2 temp. hp rnd4 Gnoll: another spear hit the dwarf fighter for 12 damage. rnd5 Fighter: Tide of iron miss again rnd5 Cleric: move 4 square near the gnoll and cast Cause fear, but roll 1 and miss then use AP to lance of faith the gnoll and hit for 6 damage and the bonus. rnd 5 Gnoll: spear against dwarf never miss! Another blast for 12. rnd6 Fighter: short of energy katra try one last blow and hit the gnoll marauder for 9 marking him. rnd6 Cleric: again sacred flame hit the beastman, 9 damage and 2 temp. for the fighter, then the human cleric moves toe to toe with the gnoll and his dwarf comrade. rnd6 Gnoll: miss the spear attack and prepare for defeat rnd7 Fighter: unlucky 1 on attack! rnd7 Cleric: shift 1 and throw lance of faith: natural 20! 12 damage and gnoll marauder gone! rnd7 Gnoll: die. So as expected 2 characters with use of daily powers (not so functional this time) have good time against a 250 xp monster (the right amount for one enconter was 200xp). Note: no possible use of pack attack by the gnoll (not suitable for solo use) no use for the fighter mark and OA but only because to avoid it the gnoll gave his opponents a great tactical advantage; if he attacked strongly on the cleric the fight can be different. [/QUOTE]
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