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<blockquote data-quote="Robtheman" data-source="post: 5448055" data-attributes="member: 89625"><p>Thanks for the new suggestions!</p><p></p><p>The solo is level 7. The party is level 5. They have +1 weapons and +1 armor with a couple +2 necks so their gear is about right.</p><p></p><p>[MENTION=18269]CL[/MENTION]imbing back up</p><p>I like the -2 to attack on athletics check.</p><p></p><p>[MENTION=82555]the[/MENTION] swinginess of combat. The three melee strikers each have a way of getting out pretty reliably. Two have trained athletics and a plus 12 to the roll. Given that it is a minor action to escape they can roll up to three times to escape in a single turn. The third PC has teleport options as an Assassin and we allow improvised powers once an encounter (in exchange for a healing surge). The dragon won't be able to get to the edge on the same turn it grabs someone.</p><p></p><p>If it does manage to drop them I'll take PCat and Presti and others suggestion to place some ledges. In this case they will be the huge roots of a massive banyon style tree that climbs up the rocks and actually provides a canopy over the entire area. The massive bowl of the inside of the trunk is above the combat zone.</p><p></p><p>There isn't an easy way to get them back up. They are basically trapped. I will have to weigh the challenge level against fun level. I think if one of them gets dropped they will be okay rooting for the rest of the party, as long as it doesnt' happen too soon in the fight. It's a pretty great group that way.</p><p></p><p>Thank you for all the insight. I'll report on this one after the deed is done.</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5448055, member: 89625"] Thanks for the new suggestions! The solo is level 7. The party is level 5. They have +1 weapons and +1 armor with a couple +2 necks so their gear is about right. [MENTION=18269]CL[/MENTION]imbing back up I like the -2 to attack on athletics check. [MENTION=82555]the[/MENTION] swinginess of combat. The three melee strikers each have a way of getting out pretty reliably. Two have trained athletics and a plus 12 to the roll. Given that it is a minor action to escape they can roll up to three times to escape in a single turn. The third PC has teleport options as an Assassin and we allow improvised powers once an encounter (in exchange for a healing surge). The dragon won't be able to get to the edge on the same turn it grabs someone. If it does manage to drop them I'll take PCat and Presti and others suggestion to place some ledges. In this case they will be the huge roots of a massive banyon style tree that climbs up the rocks and actually provides a canopy over the entire area. The massive bowl of the inside of the trunk is above the combat zone. There isn't an easy way to get them back up. They are basically trapped. I will have to weigh the challenge level against fun level. I think if one of them gets dropped they will be okay rooting for the rest of the party, as long as it doesnt' happen too soon in the fight. It's a pretty great group that way. Thank you for all the insight. I'll report on this one after the deed is done. [/QUOTE]
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