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<blockquote data-quote="Robtheman" data-source="post: 5459251" data-attributes="member: 89625"><p>Hi folks. I just wanted to give a synopsis of the fight for all those that helped out with planning it.</p><p></p><p>The final stat block included a minor action attack called Flame Buffet. The dragon flapped its wings (close blast 3) and waves of heat pushed the target back 3 spaces and did 1d6+4 damage.</p><p></p><p>Added minions in the form of Harpy's that were minionized. They bugged out after a single hit as they had little motivation to fight. They had a range 10 attack vs. reflex that gave the target Vulnerable 5 fire. The oily filth really wreaked and could be wiped off exposed skin with a minor action Heal check to negate the effect.</p><p></p><p>The PCs started out by looting the Orc tent and crafting an enchanted net from rope they found plus pulverized dragon bone to make it resistant to magical fire. I gave the bard three arcana checks. She rolled a 14 to determine the effect (restrained), 26 to determine how sturdy it was (the dragon would need a DC 24 athletics check to break it, and a 32 (natural 20) as a wild card. Had to reward this with something cool so the rope actually animated and the dragon would have to succeed on two escape checks.</p><p></p><p>The Hexblade crafted a similar item out of metal chain down below (at the 100 foot level). He concealed it with a 21 thievery check. The dragon later rolled a 20 perception and failed to notice it.</p><p></p><p>The party engaged the dragon from the top level (150' mesa) as it hovered 25 feet above the lower level (100' high mesa). The Ardent Paladin challenged the dragon and then hurled the bards enchanted net at it (25 athletics check) as the Bard invoked a command word to activate the net (23 arcana check). The dragon was wrapped in the rope, fell to the 100' level and was restrained and knocked prone.</p><p></p><p>All but the bard scrambled down the 50' of steep stairs, free falling the last 20-30 feet to get into combat. Their backs were to the wall. They had seen the creature beat it's wings earlier, nearly knocking some freed slaves off the mesa. Perfectly positioned for dragon breath. It hit all 4 of them, then action pointed and used it's Fear encounter power. It succeeded on its first escape check.</p><p></p><p>The bard was concerned about it escaping so she used her "Awesome Card" to spend a healing surge and call to the spirit of a dead pirate captain that resides in her lute. She asked it to reinforce the knots in the net as only a sailor could. Something like a 28 Arcana check meant the dragon had to escape one more time. At this point the restraint was dropping its attack rolls by 2, and keeping it from using the minor action wing buffet. This was okay as the party was not positioned in a way that would let me use it effectively.</p><p></p><p>A few more rounds and then bloodied breath, which missed all of them. I screwed up here and did not make them take half damage. Ah well. The Paladin and Warlord were well bloodied for most of the fight. Then the dragon freed it's wings. THe warlord and and paladin were in position for a wing buffet. both were hit and the warlord was knocked unconscious. The slide effect sent him off the edge of the cliff, with no way to stop his own fall. At this point the Paladin spent his "Awesome Card." His "mountain stance" utility power meant he only slid one square. He then leaped to the edge of the mesa and threw his hand over the edge, hoping the catch the warlords arm. Natural 20 on his athletics check! It was one of those moments we play for.</p><p></p><p>The grab effect from the dragons Bite and Claw attacks was not relevant as the party kept it from flying for part of the fight. Also the DCs were so low that the Paladin and Warlord (the primary targets of his grabs) were able to escape without difficulty. </p><p></p><p>The dragon was pretty bloodied at this point and two more rounds saw it felled. It dropped from 1/4 to almost 0 in a round so it couldn't really attempt to run. Instead the it detonated on death, dealing serious damage to the fire vulnerable PCs and leaving a fist sized ruby in it's wake.</p><p></p><p>The Burning Blood was pretty effective as it negated some of the paladins resistance and the bards daily that granted 5 hps every time they hit the dragon. The wing buffet had one desired effect but because of PC positioning it couldn't use it to push them all out of melee to escape. The Harpies managed to hit two party members with their filth attack. I did not use their Alluring Song enough, though I should have in retrospect.</p><p></p><p>Over all it was a very satisfying fight for all involved. Thanks for the suggestions and critiques!</p></blockquote><p></p>
[QUOTE="Robtheman, post: 5459251, member: 89625"] Hi folks. I just wanted to give a synopsis of the fight for all those that helped out with planning it. The final stat block included a minor action attack called Flame Buffet. The dragon flapped its wings (close blast 3) and waves of heat pushed the target back 3 spaces and did 1d6+4 damage. Added minions in the form of Harpy's that were minionized. They bugged out after a single hit as they had little motivation to fight. They had a range 10 attack vs. reflex that gave the target Vulnerable 5 fire. The oily filth really wreaked and could be wiped off exposed skin with a minor action Heal check to negate the effect. The PCs started out by looting the Orc tent and crafting an enchanted net from rope they found plus pulverized dragon bone to make it resistant to magical fire. I gave the bard three arcana checks. She rolled a 14 to determine the effect (restrained), 26 to determine how sturdy it was (the dragon would need a DC 24 athletics check to break it, and a 32 (natural 20) as a wild card. Had to reward this with something cool so the rope actually animated and the dragon would have to succeed on two escape checks. The Hexblade crafted a similar item out of metal chain down below (at the 100 foot level). He concealed it with a 21 thievery check. The dragon later rolled a 20 perception and failed to notice it. The party engaged the dragon from the top level (150' mesa) as it hovered 25 feet above the lower level (100' high mesa). The Ardent Paladin challenged the dragon and then hurled the bards enchanted net at it (25 athletics check) as the Bard invoked a command word to activate the net (23 arcana check). The dragon was wrapped in the rope, fell to the 100' level and was restrained and knocked prone. All but the bard scrambled down the 50' of steep stairs, free falling the last 20-30 feet to get into combat. Their backs were to the wall. They had seen the creature beat it's wings earlier, nearly knocking some freed slaves off the mesa. Perfectly positioned for dragon breath. It hit all 4 of them, then action pointed and used it's Fear encounter power. It succeeded on its first escape check. The bard was concerned about it escaping so she used her "Awesome Card" to spend a healing surge and call to the spirit of a dead pirate captain that resides in her lute. She asked it to reinforce the knots in the net as only a sailor could. Something like a 28 Arcana check meant the dragon had to escape one more time. At this point the restraint was dropping its attack rolls by 2, and keeping it from using the minor action wing buffet. This was okay as the party was not positioned in a way that would let me use it effectively. A few more rounds and then bloodied breath, which missed all of them. I screwed up here and did not make them take half damage. Ah well. The Paladin and Warlord were well bloodied for most of the fight. Then the dragon freed it's wings. THe warlord and and paladin were in position for a wing buffet. both were hit and the warlord was knocked unconscious. The slide effect sent him off the edge of the cliff, with no way to stop his own fall. At this point the Paladin spent his "Awesome Card." His "mountain stance" utility power meant he only slid one square. He then leaped to the edge of the mesa and threw his hand over the edge, hoping the catch the warlords arm. Natural 20 on his athletics check! It was one of those moments we play for. The grab effect from the dragons Bite and Claw attacks was not relevant as the party kept it from flying for part of the fight. Also the DCs were so low that the Paladin and Warlord (the primary targets of his grabs) were able to escape without difficulty. The dragon was pretty bloodied at this point and two more rounds saw it felled. It dropped from 1/4 to almost 0 in a round so it couldn't really attempt to run. Instead the it detonated on death, dealing serious damage to the fire vulnerable PCs and leaving a fist sized ruby in it's wake. The Burning Blood was pretty effective as it negated some of the paladins resistance and the bards daily that granted 5 hps every time they hit the dragon. The wing buffet had one desired effect but because of PC positioning it couldn't use it to push them all out of melee to escape. The Harpies managed to hit two party members with their filth attack. I did not use their Alluring Song enough, though I should have in retrospect. Over all it was a very satisfying fight for all involved. Thanks for the suggestions and critiques! [/QUOTE]
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