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[Solo] The Legend of S'Urok - Discussion
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<blockquote data-quote="Sparky" data-source="post: 1567303" data-attributes="member: 13681"><p><span style="font-size: 10px">Hey there Ghostknight. Sorry for the lapse. I have a host of good and bad excuses, but I'll spare you, except to say that I'll try to post something at least a little meaty or thought provoking every other day or at the least twice a week. Posting over the weekend is sparse at best for me.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Okay. Some things I want to work into S'Urok's background:</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Religion amongst the tribes of orcs. Orcs, in general are a pragmatic and superstitious lot. They view the gods as remote and uncaring, to be appeased and, largely, avoided as capricious, dangerous and spiteful beings. Divine casters derive their power from nature or totems and totem spirits. Arcane casters are very rare, but are referred to as Callers.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">S'Urok's tribe (and perhaps others, but we'll focus on S'Urok's tribe for now) worship totems whose traits they try to emulate for different needs. As a tribe with a heavily aquatic heritage I have considered making their totems sea creatures, but there are plenty of other cool creatures and I thought that I would ask you, as keeper of the tribe's heritage, to decide. So, would you prefer that the tribe once had all aquatic totems or totems chosen for non-environmental reasons? And, now, have they held on to that original hierarchy of creatures or have they adapted to their new environs?</span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Myths:</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The Spirit World. The Spirit World came into existence with the first catastrophe. Orcs tell the story of the battle between Mah-kur Muru-ket and the Old One, an unfathomable demon Lord. Some say Mah-kur Muru-ket, the King of Dragons, was the creator of the world, which orcs call Hakarna. Others say he simply ruled it in the most ancient of ancient times. After a thousand suns of fighting, Mah-kur Muru-ket fell and that the departure of his spirit from the world almost destroyed it. The Old One bound Mah-kur Muru-ket's spirit to Hakarna and would not let him enter the afterlife. Lesser spirits also found themselves trapped, bound to Hakarna. The Spirit World was born. The spirit world has many names, but some common amongst orcs are Kamakur and Ka ko Mah-kur. The very formal Ka-dem ko Mah-kur Muru-ket is usually only found in ritual. They all mean 'Soul of Mah-kur Muru-ket' and refer to the spirit world. Two more common phrases mean 'Chains on the Dragon' - Drak ku Korros - and 'Chains on the Soul' - Ka ku Korros.</span></p><p> <span style="font-size: 10px"></span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Another question:</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">What is S'Urok's tribe's name? Does it mean anything or is it simply a name?</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="Sparky, post: 1567303, member: 13681"] [size=2]Hey there Ghostknight. Sorry for the lapse. I have a host of good and bad excuses, but I'll spare you, except to say that I'll try to post something at least a little meaty or thought provoking every other day or at the least twice a week. Posting over the weekend is sparse at best for me. Okay. Some things I want to work into S'Urok's background: Religion amongst the tribes of orcs. Orcs, in general are a pragmatic and superstitious lot. They view the gods as remote and uncaring, to be appeased and, largely, avoided as capricious, dangerous and spiteful beings. Divine casters derive their power from nature or totems and totem spirits. Arcane casters are very rare, but are referred to as Callers. S'Urok's tribe (and perhaps others, but we'll focus on S'Urok's tribe for now) worship totems whose traits they try to emulate for different needs. As a tribe with a heavily aquatic heritage I have considered making their totems sea creatures, but there are plenty of other cool creatures and I thought that I would ask you, as keeper of the tribe's heritage, to decide. So, would you prefer that the tribe once had all aquatic totems or totems chosen for non-environmental reasons? And, now, have they held on to that original hierarchy of creatures or have they adapted to their new environs? Myths: The Spirit World. The Spirit World came into existence with the first catastrophe. Orcs tell the story of the battle between Mah-kur Muru-ket and the Old One, an unfathomable demon Lord. Some say Mah-kur Muru-ket, the King of Dragons, was the creator of the world, which orcs call Hakarna. Others say he simply ruled it in the most ancient of ancient times. After a thousand suns of fighting, Mah-kur Muru-ket fell and that the departure of his spirit from the world almost destroyed it. The Old One bound Mah-kur Muru-ket's spirit to Hakarna and would not let him enter the afterlife. Lesser spirits also found themselves trapped, bound to Hakarna. The Spirit World was born. The spirit world has many names, but some common amongst orcs are Kamakur and Ka ko Mah-kur. The very formal Ka-dem ko Mah-kur Muru-ket is usually only found in ritual. They all mean 'Soul of Mah-kur Muru-ket' and refer to the spirit world. Two more common phrases mean 'Chains on the Dragon' - Drak ku Korros - and 'Chains on the Soul' - Ka ku Korros. Another question: What is S'Urok's tribe's name? Does it mean anything or is it simply a name? [/size] [/QUOTE]
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