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Soloing D&D Games?
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<blockquote data-quote="Darklone" data-source="post: 1102362" data-attributes="member: 1372"><p>I've done that a lot too... loved it. I think it still left lingering in the back of my mind because I like to play my group games similar.</p><p></p><p>Some thoughts: <ul> <li data-xf-list-type="ul">Multiclassed chars rock: The heightened versatility increases your chances of survival. </li> <li data-xf-list-type="ul">Don't go for traditional D&D games aka treasure tables, CRs, magic items per level. Example below.</li> <li data-xf-list-type="ul">Don't plan campaigns/storylines, let the story evolve and adapt to it.</li> </ul><p>A friend of mine had one player, asked him what he planned to play. They agreed on a fighter. So the player wrote this nice little background about being a young and able member of the local city watch in the huge town. </p><p>Shortly after, the DM came up with gang wars, dock workers against warehouse owners, mafia stories, underground societies... and a HUGE list of old friends, family members and similar stuff. The swordbrother of his father was his partner in the city watch, an old guy of some renown who was respected everywhere. A poisoned bolt took him in. A childhood friend from next door acted as a contact, the typical slimy rogue guy with friends everywhere. Nearly every merchant in the town district where he patrolled was known by name and he knew their family. The young flowergirl on the bridge always had a smile for him... till the day when she vanished.</p><p></p><p>The DM didn't start the game as any D&D game... he simply gave the character some nice boosts. This meant that he knew noone in the area who was better with the sword. Perhaps except for the dukes bodyguard (the duke owned most of the warehouses) or the mafia bosses favorite killer.</p><p></p><p>Single player games can be a lot of fun, you never can put so many details in a groups adventure. Neither can you have such a nice time as one char.</p></blockquote><p></p>
[QUOTE="Darklone, post: 1102362, member: 1372"] I've done that a lot too... loved it. I think it still left lingering in the back of my mind because I like to play my group games similar. Some thoughts:[list] [*]Multiclassed chars rock: The heightened versatility increases your chances of survival. [*]Don't go for traditional D&D games aka treasure tables, CRs, magic items per level. Example below. [*]Don't plan campaigns/storylines, let the story evolve and adapt to it. [/list] A friend of mine had one player, asked him what he planned to play. They agreed on a fighter. So the player wrote this nice little background about being a young and able member of the local city watch in the huge town. Shortly after, the DM came up with gang wars, dock workers against warehouse owners, mafia stories, underground societies... and a HUGE list of old friends, family members and similar stuff. The swordbrother of his father was his partner in the city watch, an old guy of some renown who was respected everywhere. A poisoned bolt took him in. A childhood friend from next door acted as a contact, the typical slimy rogue guy with friends everywhere. Nearly every merchant in the town district where he patrolled was known by name and he knew their family. The young flowergirl on the bridge always had a smile for him... till the day when she vanished. The DM didn't start the game as any D&D game... he simply gave the character some nice boosts. This meant that he knew noone in the area who was better with the sword. Perhaps except for the dukes bodyguard (the duke owned most of the warehouses) or the mafia bosses favorite killer. Single player games can be a lot of fun, you never can put so many details in a groups adventure. Neither can you have such a nice time as one char. [/QUOTE]
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