Savage Worlds
Maester Luwin!
Savage Worlds is a rules lighter and/or cinematic game. There's a core book and then a setting book that may add some setting specific rules, etc. Though not essential, minis add to the flavor of the game.
Here are some Savage Worlds mechanics:
*many skills are combined
*hit points are replaced by wounds
*initiative is handled by playing cards; highest card goes first and so on
*spells are generic and you add your own flavor to the spell
*dice rolls "explode", in other words, if you roll the highest number on the die, you roll it again and add to it
*there are no character classes--you build your character with point buys
*standard polyhedrals are used, though rarely do you need a d20!
I love it. My poor old brain can handle only so many rules, and with Savage Worlds, prep time is shorter than with d20 type systems. Most anything can be converted to it.
I've heard it called "the RPG for busy GMs." Some like it for the ease of play; some don't like due to the lack of crunch.
Hope this helps,
Pepster