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<blockquote data-quote="Walking Dad" data-source="post: 5344148" data-attributes="member: 59043"><p>Lamad Leroung</p><p></p><p>[sblock=stats]</p><p>Human (Chelaxian) Wizard (Conjurer/Teleportation) 5</p><p>Lawful Neutral</p><p>Diety: Asmodeus</p><p>Languages: Commen, draconic, infernal, abyssal, celestial, goblin</p><p></p><p>Str: 10 (0 Points)</p><p>Dex: 14 (5 points)</p><p>Con: 14 (5 points)</p><p>Int: 18 (10 points) (+2 racial) (20 with item)</p><p>Wis: 12 (2 points)</p><p>Cha: 13 (3 Points)</p><p>Points Spent: 25</p><p></p><p>Base Attack Bonus +2</p><p>Basic Melee Attack +2</p><p>Basic Ranged Attack +4</p><p> </p><p> HP: 39 = [5d6 (6+18) + 5xCON (10) + FC (5)] (Wizard)]</p><p> AC: 13 = [10 + DEX (02) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Deflection (01)]</p><p> AC Touch: 13 = [10 + DEX (02) + Size (00) + Deflection (01)]</p><p> AC Flatfooted: 11 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Deflection (01)]</p><p> INIT: +8 = [DEX (02) + Familiar (2) + Feat (4)]</p><p> </p><p> Fortitude Save +4 = 1 [base] +2 [Con] +1 [Cloak]</p><p>Reflex Save +4 = 1 [base] +2 [Dex] +1 [Cloak] </p><p>Will Save +6 = 4 [base] +1 [Wis] +1 [Cloak] </p><p>CMB +2 = 2 [BAB] +0 [Str] +0 [size] </p><p>CMD +15 = 2 [BaB] +0 [Str] +2 [Dex] +0 [size] + 1 [Deflection] + 10</p><p>Concentartion +7 = 5 [Int] + 2 [Trait]</p><p></p><p></p><p>Racial Traits:</p><p>+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.</p><p> Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.</p><p>Normal Speed: Humans have a base speed of 30 feet.</p><p>Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks.</p><p>In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice.</p><p>Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.</p><p>Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).</p><p></p><p></p><p>Class features:</p><p>Arcane bond (Familiar = Scorpion)</p><p>arcane school (Conjuration/Teleportation)</p><p>cantrips</p><p>bonus feat</p><p></p><p></p><p>Feats:</p><p>W1) Spell Focus (Conjuration)</p><p>2) Acadamae Graduate</p><p>3) Augmented Summoning</p><p>5) Improved Initiative</p><p></p><p></p><p>Traits:</p><p>Duabolical Dabbler (Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.)</p><p>Desperate Focus (+2 bonus to concentration)</p><p></p><p>Skills: 35 skill points</p><p>Ranks only:</p><p></p><p>Craft (Alchemy): 5</p><p>Fly: 1</p><p>Knowledge (Arcane): 5</p><p>Knowledge (Planes): 5</p><p>Knowledge (Local): 5</p><p>Knowledge (Nature): 1</p><p>Knowledge (Religion): 2</p><p>Linguistics: 1</p><p>Spellcraft: 5</p><p>Perception 5</p><p></p><p></p><p>Spells in spellbook:</p><p>0 (-) - all, but read magic & Enchantment and Necromancy spells</p><p>1 (9) - magic missile, mage armor, mount, color spray, shield, summon monster 1, stumble gap, alarm, protection from evil</p><p>2 (4) - resist energy, glitterdust, flaming sphere, stone call</p><p>3 (2) - summon monster 3, stinking cloud</p><p></p><p>Usually prepared (bold in specialst slot)</p><p>0 (4) - dancing lights, detect magic, prestidigitation, message</p><p>1 (5+1) - magic missile, 2x <strong>mage armor</strong>, color spray, stumble gap, alarm</p><p>2 (3+1) - resist energy, glitterdust, flaming sphere, <strong>stone call</strong></p><p>3 (2+1) - 2x <strong>summon monster 3</strong>, stinking cloud</p><p></p><p></p><p></p><p>Equipment: 10,500 gold</p><p></p><p>Level 1 spell cost = 15</p><p>Level 2 spell cost = 60</p><p>Level 3 spell cost = 135</p><p></p><p>1 - Grease, Enlarge Person 30</p><p>2 - Gust of Wind, Invisibility, Mirror Image 180</p><p>3 - Tiny Hut, Fly 270</p><p></p><p>Possible Items:</p><p>Handy Haversack 2,000</p><p>Headband of Vast Intelligence (UMD) +2 4,000</p><p>Cloak of resistance +1 1,000</p><p>Ring of Protection +1 2,000</p><p></p><p>Wand of Color Spray 750</p><p></p><p>[/sblock]</p><p></p><p>background:</p><p></p><p>Lamad, a scion of <a href="http://pathfinder.wikia.com/wiki/House_Leroung" target="_blank">House Leroung</a>, and Graduate of the Acadamea Academy in Korvosa realized in his research into summoning and conjuration that someone is messing with the fiendish planes. He has determined something is going on in Elsir Vale and that amount of power (out of his or his houses hands) must be stopped. May Asmodeus bless him.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5344148, member: 59043"] Lamad Leroung [sblock=stats] Human (Chelaxian) Wizard (Conjurer/Teleportation) 5 Lawful Neutral Diety: Asmodeus Languages: Commen, draconic, infernal, abyssal, celestial, goblin Str: 10 (0 Points) Dex: 14 (5 points) Con: 14 (5 points) Int: 18 (10 points) (+2 racial) (20 with item) Wis: 12 (2 points) Cha: 13 (3 Points) Points Spent: 25 Base Attack Bonus +2 Basic Melee Attack +2 Basic Ranged Attack +4 HP: 39 = [5d6 (6+18) + 5xCON (10) + FC (5)] (Wizard)] AC: 13 = [10 + DEX (02) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Deflection (01)] AC Touch: 13 = [10 + DEX (02) + Size (00) + Deflection (01)] AC Flatfooted: 11 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Deflection (01)] INIT: +8 = [DEX (02) + Familiar (2) + Feat (4)] Fortitude Save +4 = 1 [base] +2 [Con] +1 [Cloak] Reflex Save +4 = 1 [base] +2 [Dex] +1 [Cloak] Will Save +6 = 4 [base] +1 [Wis] +1 [Cloak] CMB +2 = 2 [BAB] +0 [Str] +0 [size] CMD +15 = 2 [BaB] +0 [Str] +2 [Dex] +0 [size] + 1 [Deflection] + 10 Concentartion +7 = 5 [Int] + 2 [Trait] Racial Traits: +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Class features: Arcane bond (Familiar = Scorpion) arcane school (Conjuration/Teleportation) cantrips bonus feat Feats: W1) Spell Focus (Conjuration) 2) Acadamae Graduate 3) Augmented Summoning 5) Improved Initiative Traits: Duabolical Dabbler (Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.) Desperate Focus (+2 bonus to concentration) Skills: 35 skill points Ranks only: Craft (Alchemy): 5 Fly: 1 Knowledge (Arcane): 5 Knowledge (Planes): 5 Knowledge (Local): 5 Knowledge (Nature): 1 Knowledge (Religion): 2 Linguistics: 1 Spellcraft: 5 Perception 5 Spells in spellbook: 0 (-) - all, but read magic & Enchantment and Necromancy spells 1 (9) - magic missile, mage armor, mount, color spray, shield, summon monster 1, stumble gap, alarm, protection from evil 2 (4) - resist energy, glitterdust, flaming sphere, stone call 3 (2) - summon monster 3, stinking cloud Usually prepared (bold in specialst slot) 0 (4) - dancing lights, detect magic, prestidigitation, message 1 (5+1) - magic missile, 2x [B]mage armor[/B], color spray, stumble gap, alarm 2 (3+1) - resist energy, glitterdust, flaming sphere, [B]stone call[/B] 3 (2+1) - 2x [B]summon monster 3[/B], stinking cloud Equipment: 10,500 gold Level 1 spell cost = 15 Level 2 spell cost = 60 Level 3 spell cost = 135 1 - Grease, Enlarge Person 30 2 - Gust of Wind, Invisibility, Mirror Image 180 3 - Tiny Hut, Fly 270 Possible Items: Handy Haversack 2,000 Headband of Vast Intelligence (UMD) +2 4,000 Cloak of resistance +1 1,000 Ring of Protection +1 2,000 Wand of Color Spray 750 [/sblock] background: Lamad, a scion of [URL="http://pathfinder.wikia.com/wiki/House_Leroung"]House Leroung[/URL], and Graduate of the Acadamea Academy in Korvosa realized in his research into summoning and conjuration that someone is messing with the fiendish planes. He has determined something is going on in Elsir Vale and that amount of power (out of his or his houses hands) must be stopped. May Asmodeus bless him. [/QUOTE]
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