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General Tabletop Discussion
*Dungeons & Dragons
Solution to ASI Problem
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<blockquote data-quote="Wulffolk" data-source="post: 7264111" data-attributes="member: 6871450"><p>How about this?</p><p></p><p>Instead of ASI's granting a flat +2 or +1/+1 to <strong>ANY</strong> Ability, each ASI grants 2 more points of Point Buy that can be spent. You can raise two low Abilities by +1, or one moderately high Ability by +1, or save up points to increase an Ability that is very high.</p><p></p><p>This increases the Faustian choice a player must make when their character levels up. They can still choose to work towards that 20 max stat, but it will take more of their ASI slots, or they can choose to be more well-balanced by increasing more lesser Abilities, or they can choose Feats. Half-feats could either have the Ability bonus removed, add +1 point towards improving that specific Ability, or give a generic +1 point to spend on any Ability.</p><p></p><p>Racial bonuses would adjust the cost to increase an Ability by the amount of the bonus instead of giving a flat bonus to the Ability (ie - a +2 racial modifier would mean that it would cost 1 point per increase up to 15 instead of 13). This would make it easier for members of that Race to have a higher score without guaranteeing that every member of that Race would end up with a 20.</p><p></p><p>We could also include a penalty to Abilities based on Race, by subtracting a racial penalty from the cost to increase chart below (ie - Halflings would have a -2 Strength penalty for determining the cost increase and pay 1 more point per increase in Strength above 11, or Half-Orcs would have -2 Intelligence for determining the cost increase, etc.).</p><p></p><p>These racial adjustments could even work with rolling for Abilities, by making it a hybrid system that embraces the randomness of rolling while allowing the ability to steer the build in the right direction through Point Buy using ASI points. There would be no bonus to rolled Abilities at 1st level, but they would pay more or less for increases through ASI's.</p><p></p><p>Abilities would cost 1 point per modifier of new level (minimum of 1)</p><p>Up to 13 costs 1 point per increase</p><p>14 - 15 costs 2 points per increase</p><p>16 - 17 costs 3 points per increase</p><p>18 - 19 costs 4 points per increase</p><p>20 Max costs 5 points per increase</p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7264111, member: 6871450"] How about this? Instead of ASI's granting a flat +2 or +1/+1 to [B]ANY[/B] Ability, each ASI grants 2 more points of Point Buy that can be spent. You can raise two low Abilities by +1, or one moderately high Ability by +1, or save up points to increase an Ability that is very high. This increases the Faustian choice a player must make when their character levels up. They can still choose to work towards that 20 max stat, but it will take more of their ASI slots, or they can choose to be more well-balanced by increasing more lesser Abilities, or they can choose Feats. Half-feats could either have the Ability bonus removed, add +1 point towards improving that specific Ability, or give a generic +1 point to spend on any Ability. Racial bonuses would adjust the cost to increase an Ability by the amount of the bonus instead of giving a flat bonus to the Ability (ie - a +2 racial modifier would mean that it would cost 1 point per increase up to 15 instead of 13). This would make it easier for members of that Race to have a higher score without guaranteeing that every member of that Race would end up with a 20. We could also include a penalty to Abilities based on Race, by subtracting a racial penalty from the cost to increase chart below (ie - Halflings would have a -2 Strength penalty for determining the cost increase and pay 1 more point per increase in Strength above 11, or Half-Orcs would have -2 Intelligence for determining the cost increase, etc.). These racial adjustments could even work with rolling for Abilities, by making it a hybrid system that embraces the randomness of rolling while allowing the ability to steer the build in the right direction through Point Buy using ASI points. There would be no bonus to rolled Abilities at 1st level, but they would pay more or less for increases through ASI's. Abilities would cost 1 point per modifier of new level (minimum of 1) Up to 13 costs 1 point per increase 14 - 15 costs 2 points per increase 16 - 17 costs 3 points per increase 18 - 19 costs 4 points per increase 20 Max costs 5 points per increase Any suggestions? [/QUOTE]
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Solution to ASI Problem
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