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Solution to ASI Problem
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<blockquote data-quote="Yardiff" data-source="post: 7265096" data-attributes="member: 6789021"><p>Question here. Did you actually play the earlier editions are is this just hearsay? Because what I remember when playing back then was...</p><p>1) rolling was done in front of everyone or at least the GM</p><p>2) the DMG has this in it, "As AD&D is an ongoing game of fantasy adventuring, it is important to allow participants to generate a viable character of the race and profession which he or she desires. While it is possible to generate some fairly playable characters by rolling 3d6, there is often an extended period of attempts at finding a suitable one due to quirks of the dice. Furthermore, these rather marginal characters tend to have short life expectancy - which tends to discourage new players, as does having to make do with some character of a race and/or class which he or she really can't or won't identify with. Character generation, then, is a serious matter, and it is recommended that the following systems be used."</p><p>3) the PHB had this in it, 1e PHB pg 9. "Furthermore, it is usually essential to the character's survival to be exceptional (with a rating of 15 or above) in no fewer than two ability characteristics."</p><p></p><p>While not all GMs might have followed these suggestions, the good ones did. (my opinion)</p><p></p><p>Of course generally you needed a 15 to get bonus from an ability score.</p><p></p><p>Also the GMs I played with usually had various houserules to give bonuses to stats and if you wanted to play a specific class the GM worked with you so you could.</p><p></p><p></p><p>My opinion, ASI are mostly needed because of the standard array and point buy pre-racial cap of 15.</p></blockquote><p></p>
[QUOTE="Yardiff, post: 7265096, member: 6789021"] Question here. Did you actually play the earlier editions are is this just hearsay? Because what I remember when playing back then was... 1) rolling was done in front of everyone or at least the GM 2) the DMG has this in it, "As AD&D is an ongoing game of fantasy adventuring, it is important to allow participants to generate a viable character of the race and profession which he or she desires. While it is possible to generate some fairly playable characters by rolling 3d6, there is often an extended period of attempts at finding a suitable one due to quirks of the dice. Furthermore, these rather marginal characters tend to have short life expectancy - which tends to discourage new players, as does having to make do with some character of a race and/or class which he or she really can't or won't identify with. Character generation, then, is a serious matter, and it is recommended that the following systems be used." 3) the PHB had this in it, 1e PHB pg 9. "Furthermore, it is usually essential to the character's survival to be exceptional (with a rating of 15 or above) in no fewer than two ability characteristics." While not all GMs might have followed these suggestions, the good ones did. (my opinion) Of course generally you needed a 15 to get bonus from an ability score. Also the GMs I played with usually had various houserules to give bonuses to stats and if you wanted to play a specific class the GM worked with you so you could. My opinion, ASI are mostly needed because of the standard array and point buy pre-racial cap of 15. [/QUOTE]
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